Semi-animated Selection Zones [3/10]

Main Information: This is a guide used in games where you can have options to select roles, maps, etc. You can use it for any sort of map where you choose things. I’d use it for rpg games, racing games, and things like those.

Devices Needed
  • a zone for each category that you plan to include
  • a vending machine for each category you plan to include (Or you can use a button)
  • props/barriers to make images for each category you plan to include
Step One: Zone

Summary: The zone is used to register when a player is in the area, thus activating the little image so that players can see it. As GimGuy stated in the comments below, you could also use a trigger, especially for a smaller area.

Steps: Place down a zone (it can be circular or rectangular depending on your map and what you want)

Change the following settings:

When player enters zone, transmit on —> [a channel describing what you want to highlight, in my example, it’s highlighting a map called Sandy Shores]

When player leaves zone, transmit on —> [a channel describing what you want to unhighlight, hence the unhighlight Sandy Shores ]

Scope—> player

Step Two: Vending Machine

Summary: The vending machine here can be used to update a property or something to grant the map/role to the player

Steps: Place down a vending machine (make sure you change it to not be visible if that’s what you want and additionally, change the purchasing currency) and change the following settings:

Purchase Action—> Transmit on channel

When item purchased, transmit on—> [a channel describing the map/role you selected, in my example, it’s the map Sandy Shores]

Step Three: Art

Summary: To help player know what they are selecting, adding a little image can help.

Steps: You can use a variety of props and devices to customize this for your map. If you are selecting a map, I would suggest using a rectangular base and adding props and other items on top. Now for a role, you could do the same thing, but you could also have a sentry or an npc there.

But whatever you choose be sure to change the following settings:

Active on game start—> no

Scope—> player

Activate when receiving on—> [the channel you used for the entering of the zone]

Deactivate when receiving on—> [the channel you used for the exiting of the zone]

Final Product Example

IMG_4208

Final Product Example In Game

IMG_4212

Well, that’s it! I hope this guide was simple and easy to understand.

Difficulty Poll:

  • 1/10
  • 2/10
  • 3/10
  • 4/10
  • 5/10
  • anything higher
  • :potato:
0 voters

Remember to :heart: and subscribe!

:sparkles: t7d out :sparkles:

18 Likes

Cool! This is really creative and useful, I like it :)

:potato:

6 Likes

great guide the_7_dragon

4 Likes

Great Guide The_7th_Dragon

2 Likes

good guide! I recommend to make the poll public, so that there are no trolls

3 Likes

Nice guide, perfect for level selects. (ITS 7TH DRAGON LETS GOOOOOO!)

4 Likes

This was a really good guide! Ii might use it

3 Likes

Bet. Thanks for this guide. I’ll definitely use it a lot.

2 Likes

Rare sighting of The_7th_Dragon being active.
anyways cool guide!
I really like animation in my GKC!!!

5 Likes

Amazing guide, The_7th_Dragon! rare active member moment
Pretty unique (for me, never seen anything like this before)
I’ll rate it later

6 Likes

Cool guide.

:O hope in the community? Someone old posted a guide- we must tell the council about this.

5 Likes

Very helpful guide, like it.

1 Like

7th is bACK!
WHoopy!
GReat guide 7th!
Happy holidays!

2 Likes

Great guide! I would make the difficulty a bit easier, because this is just zones, vending machines, and some art (the hardest part). I would thing this is more of a 2/10 or 3/10.
Nonetheless, an awesome, original guide.


Also, it’s great 7th is back, but you don’t need to put that on your posts, please. Especially the whole post just welcoming them back. Thanks.

3 Likes

Wow that looks so cool!
+1 Point for adding the gif :)

Also you’re back! Woohoo! :D

1 Like

Great guide! just what i need!

1 Like

cool guide


but


slightly narrowed hallways might save a ton of memory
since they could be changed to triggers with collision
the idea is still cool tho, welcome back [1]


  1. no way anyone even half og remembers me ↩︎

1 Like

Oh…I forgot that triggers were a thing. Whoops. I‘ll add that, since it‘s a great idea.

3 Likes

just one little question.
HOW DID U UPLOAD THAT GIF???
Everytime I upload one, its always over 4mb.
I hate it

2 Likes

I just did a screen recording and used this website.

1 Like