[Revival] Waypoint Help

Hi.

I need help with putting a waypoint on every player that needs reviving in my game. I’ve tried @ClicClac’s [1]but I don’t understand due to the removal of all photos.

This guide is the one being used.

My first thought was to make a waypoint activate on “playerTagged” and deactivate on “revival”. I know this won’t work because it’s

Anywho, I don’t really know what to do, please help.
Thanks.


  1. Don’t mind me pinging you, since you made the guide I figured you would be the one who would help the most. ↩︎

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Maybe try switching teams when tagged?

I understand Clic’s system pretty well. Do you have a screenshot of your attempts with it so I can just make that work?

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If you can wait a day or two, I can check if I still have the photos. If I don’t, I can just retake them from the original build.

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You could also combine psuedo teaming and a triggerloop to just brute force it. Give every player that needs reviving an item. Then, run a relay that checks for a random person.[1] If the person doesn’t have the item, rerun the relay until it gets someone who does. When it finds someone with an item, the game needs to do a couple things in this order: Add one to a global property, broadcast on a concatenated channel using said property [2] that tells a waypoint to activate when it receives on that channel and that channel alone, take the players item and rerun the relay. You need n waypoints for n that need reviving, but that should be it! Unless it gets super unlucky with finding people or with you have a large game, you could probably retrigger the relay at max speed. If not, I recommend a speed of 0.1. Judging by the game you’re making, you might want to either find a way to reuse checkpoints [3] or just have tons of extras. Hope this helps, and sorry about the pictures!


  1. trigger → relay (random) → checker ↩︎

  2. block code! ↩︎

  3. Maybe have the concatenated channel be based on number of people currently needing revives? ↩︎

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I got to here.
The granter grants a watermelon on “playerTagged” and the other granter takes one away. [Btw the item manager is just there to remove item alerts and make it pretty.]

I got confused here. Why do I need to take the player’s item? Blocks are the same as last time? word salad

@Clicclac, so you want me to take it away, then after all the people have had a waypoint, grant another watermelon?

PS new pfp
cool

You need to take the players’ item to take them out of the pool of people that can receive a waypoint. If you don’t, a single person could have all the waypoints pointing to them, leaving none for the people who still need one.

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