Red Light, Green light, and other mini game help

So in my game Perfectville, there’s a place where you can play mini games. A few of them are based on Squid games (very nice show btw). And for red light green light I realized that you can’t really detect moment with devices on gkc, so I’m just making it so every few seconds red light or green light will be called out and they have to go to a spot with the corresponding color.

My other game will be like glass bridge game where there will be tiles (barriers) that when you jump on them they either break, leading you to your cough cough respawn, or are stable and let you move on. I want the tiles to be as random as possible each time someone plays that way they can’t memorize the pattern.


My questions:
Is there a way to make the red light gl more like the actual game?
How do I make the randomness work on Glass bridge?

Have a player coords device. Then have a trigger that is deactivated by default. Then have a respawn device. When there is a red light, activate the trigger. When there is a green light [or maybe yellow] deactivate the trigger. Now wire them.

Player Moves → Trigger
Triggered → Respawn

Try this guide.

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