The Glass Bridge from Squid Game in GIMKIT CREATIVE 🟨 or 4/10

Hi! I haven’t made a guide in a while, but recently I realized I promised someone that I would make a guide on the glass bridge from Squid Game, so I got my act together and created it. And now, I am here to teach YOU :index_pointing_at_the_viewer: how to make it.

this guide is pretty simple… and is one of the more easy guides I’ve made.


Terrain and looks

This is an easy one
put down the cinema carpet terrain in a width20, height19

listen to the man…

Ok now place down boardwalk terrain width 6, height 3 on each end
it should look like this:

Now add 12 metal poles (the long ones)

Now we begin the hard sections


Starting and playing the game

place down a button on the bottom boardwalk place
Screen Shot 2024-05-08 at 9.38.34 PM

these are its settings:

now make 2 properties (these are the only ones in the game)
Property 1

Property 2

Now get a trigger:
visible in-game: no
trigger by collision: no

:rotating_light: block code warning
and in blocks put in this


connect the button to the trigger:
button pressed —> trigger

Now we need a relay and a popup:
relay: All players

Popup:

and we need a primary call to action:

Remember that channel

Place down a wire repeater (0.0-second delay)
and we connect the popup to it:
“primary call to action clicked —> send wire pulse”

and now we connect it back:
receive wire pulse —> close popup

let’s get a teleporter(not visible in-game), place it next to the button, and:
Screen Shot 2024-05-08 at 9.53.01 PM

now we get a speed modifier (0.0 speed) and connect the teleporter to it:
player teleported here —> see player to configured speed

Back to the wire repeater:
we need a game overlay (this is the interface for moving left/right on the bridge)

What does this overlay do you ask? if opens a popup:

notice the two channels (bridge left and bridge right)
the purpose of these is to trigger the remaining block code:

First, we get a trigger and have it triggered on the channel bridge left:
Screen Shot 2024-05-09 at 5.00.58 PM

Now make sure that this trigger is not visible in-game and is not triggered by collision.

Go to blocks in the trigger and put in the following:

Now we do the same (not exactly) thing for if the player goes right:
Screen Shot 2024-05-09 at 5.04.03 PM

And the block code…

Now you must’ve seen the channels that were created that involved variables:
well, these serve the purpose of teleporting players left and right, and deactivating the barriers that serve the purpose of (glass).

Oh, wait! I haven’t mentioned anything about the barriers yet:
these fine pieces of glass are 2.25 square gimkit blocks. They have a width of 1.5 gimkit blocks and a height of (you guessed it) 1.5 gimkit bloks.

They also are tinted gray (their RBG is 128, 128, 128) and their visibility is alpha50

You need 12 of these. (6 for the left, 6 for the right)

Now that I’ve gotten that out of the way, I can show which channel each barrier deactivates on:

Put these barriers on the bridge “frame”:

There is another channel that we need to link to teleporters,
Silly me, I forgot to tell you about the teleporters:
these 12 teleporters are not visible in-game and players are teleported there when receiving the channels:
Screen Shot 2024-05-09 at 5.22.24 PM

Place the teleporters on the barriers:
remember ON, not under

Your glass bridge is almost done, but we need to finish it by executing what happens when a player falls off the bridge:

And when they Win.
This part is more complicated:
Trigger, Teleporter, counter, speed modifier.

the trigger (1 second delay) is triggered when receiving on the channel:
Screen Shot 2024-05-09 at 5.32.26 PM

Now we connect that to a teleporter put in the TOP box of the bridge:

Triggered —> teleport player here.

Then connect the teleporter to a speed modifier (1.00 *default speed):
player teleported here —> set player to configured speed.

Finally, we go to the game overlay and have it hide when receiving the channel:
Screen Shot 2024-05-09 at 5.39.02 PM

Make sure the scope of the game overlay is player.

AND YOU ARE DONE!


Thanks for reading my guide! I hope you enjoyed it.

– Chrysostom

6 Likes

Nice guide. Never seen squid game but this looks neat. Also,

SPAGHETTI
image
lol

1 Like

Great guide! But, the bridge looks more like a ladder. Is there a way to prevent this illusion?

Wait, is the boardwalk on different layers? I’m pretty sure they are. Also, is the outer layer wall?

it doesn’t have to be but for mine YES

hmmm… you could make it sideways.

2 Likes

Good point! I’ll try that!

Oh yea, and I also recommend using grid snap for the metal poles.

2 Likes

I had no idea what this was until I clicked on it, and this is a good guide! Nothing really to critique.

I was going for that. lol

2 Likes

What happened to the variable 3?

OOP! sorry… I’ll have to change that gimme a minute (or two, or four)

again, wHaT haPpeNed To 3

I fixed it, thanks for telling me

2 Likes

Bump
Guides like these don’t get enough “attention”?
idk how to word it.
nevertheless, great guide! :D

1 Like

Contributes to a project that is based off of squid game and will probably be called
“GIM GAME”

haha, that actually is a legit good name…

2 Likes

it does!
(hopefully it doesn’t get confused with gun game lol)

1 Like

dibs on making marbles guide

3 Likes

someone might as well make a wiki for gim game lol

1 Like

Prob go request a Regular to make a GIM GAME wiki for you.

1 Like

Should there be a squid game wiki???
ask chrysostom since he made this guide…

If there were, I’d be happy.

That’s the problem, literally like 99.9% of regulars are retired. What have you done, newer generations of forums?