Hi there, I’m making a king-of-the-hill style game, and I need a way once someone has been selected as the “king” to teleport them to a random edge of the map. I thought about using multiple teleporters; however, this would mean that after playing the game once, the other players could predict where the king would teleport to. How would I make it so that upon using one teleporter, there is an equally distributed chance of a being teleported to a random teleporter?
P.s. Not required, but wondering if there is a way to have the teleporters check to raise/lower the probability of teleportation based on the number of other players near the receiving teleporter.