Random Catacombs

No you just need the lifecycle and the trigger. Its less memory consuming that way.

why lifecycle?

So immediately on game start you have a random prop. That’s the only reason why I used a lifecycle, you can use a zone to trigger the trigger, or even another trigger to trigger the trigger, if you want ofc, it’s just more memory efficient with a Lifecycle ig

i’m not very good with the block coding in gimkit, in fact I $uC k at it, but on scratch its a different story