Random Catacombs

hmm, a riddle…
I LIKE IT

yeah but I think I have seen some people make some stuff maybe like a counter and if the time runs out on a room a monster spawns

1 Like

like a boomb!

The sentry should probably be Ozi or Bonesy.

oh yeah bonsey!!!
I forgot about bonsey.
I have plant monster and ozi
what other skins would work for enemys

The enemy’s should have low health and the boss should have a ton of health and have good aim.

ik,but wt skins should the sentries have

The enemy’s should be a mix of Bonesy and plant sentries and the boss should be Ozi

wt about Raveena?

You can also use that skin.

There should be doors that if you enter you could skip a chunk of the maze and get closer or there could be a sentry inside of it.

ooooooooooooh nice. adding that now

Gravestones?
image

4 Likes

bonesy is the gim I love to use the most

I luv it!

1 Like

I see from ur pfp
lol
guys I have idea, what if we make the dungeon have random props, so like its different every time?

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That would be exciting

ty. u have a idea how to do this?

1 Like

Yeah, I found something in one of my old test maps, it still works.

  1. Make a Lifecycle, the only thing that should be ser in there is that it listens for the game to start.
  2. Wire the lifecycle to the trigger
  3. Put this block code in the trigger

    Don’t mess with anything else in the trigger
  4. Take all of your props, and put them to

Visible on game start: No
Scope: Global

Then in the section Show prop when receiving on… You can choose to either put 1 or 2.
Leave everything else alone


Example:


In this example channel 1 was chosen
(P.S The barriers are only there to show you where the missing props would have been)

2 Likes

ohh nice, so like a rng trigger, then random channel broadcast, then activate/ deactivate prop?
should I add a zone saying, when player enter zone, change prop, the it change prop?