du du dun, du du du dun! (game show music when you win)
tbf it does feel kind of degrading and limiting when youâre around people who you think achieve more or are smarter than you, which isnât anybodyâs fault. but, even if you think youâre âworseâ than someone else, everybody has their own strengths and weaknesses, one person canât be good at everything, and no-one here is âthe bestâ of something
no such thing as being the best cos there is always more to learn
#motivationalquote!
honestly, i have to disagree. yes, you are right, everybody has their own strengths and weaknesses, but that is no reason to beat yourself up.
yes but the more you learn, you get BETTER
i said you cant be the BEST
Its a boasting issue, to say you are the best
But for the record, i think @Here_to_help , @Anythinger , @NavyCatZ and @WhoAmI are the best helpers on here!
And you!
noâŚ
not even closeâŚ
This is great, but I want 4 or 8 players. How would I show their all of their ranks?
Hmmm. Iâm not sure. Let me think for a bit.
I just had an idea. What if you use lists to grant each consecutive player an amount of an item?
That could work! Or change a property for each player, because you might be able to give other players items
I had another idea. What if each place got a specific item, and each time you hit a checkpoint, you get a different item depending on what place you have?
I had an idea: at the finish line, have as many identical zones as you do places. Then, add a property for every place. (1st, 2nd, 3rd, etc) Then, use block code to do this: player enters zone, set property to playerâs name, deactivate zone.
@ClicClac would this work?
That would work. However, Iâm more concerned about how to detect placement during the race. Your solution was good though! I really appreciate it!
You could add a few checkpoints throughout the course!
How do those work?
You just take any of our ideas and add like, strips of them every now and the across the course, kind of like the multi section instead of multi lap mario kart courses.
You could use a zone or a trigger device.
When a player runs into them they make something happen. Also if they are killed they respawn there.