So there was a guide here on the forums that told me how to make a contraption that doesn’t allow players to jump. Is there a way to make the contraption stop working when a player enters a specific place?
It looks kinda like this
So there was a guide here on the forums that told me how to make a contraption that doesn’t allow players to jump. Is there a way to make the contraption stop working when a player enters a specific place?
Have a zone, that when entered, deactivate whatever devices are active.
Or swap it and the devices activate when you enter the place, and deactivate when you leave
That seems like the simplest option that I can come up with right now lol
I can only deactivate the overlay, but even if I made it not show, the inside code would still be active, right?
How does the thing work? Does clicking on the overlay activate to code or–
wait what guide did you use
Wait I found the guide:
(nah no way I just got 3 achievements with this single post lol)
Is the guide useful or do you need any further help?
(I have returned. Interesting…)
Edit: Oh, a space? Wait, I don’t think you can stop channels from running at a certain point-
The guide is useful, but I need to know how to make the contraption stop working mid-game
Can you explain the game? I think I’ll be able to help if there’s further detail.
so the game:
It is an obby, but it has a twist, which is that fact that you are not allowed to jump (if u increase in height, the overlay detects it and respawns you)
But, I want to make seasonal summits (summits that r only available for a certain time) that r just normal summits where u can jump, si I want to make it that when u enter them, the overlay stops detecting if u increase in height
Maybe copy the code entirely when you get into the zone, but take out a certain block that triggers the respawn?
You still there friend? I’ve got several ideas, however I’ll need to pose a few questions to you first.
If you take my advice, it should be just as simple as @bakedpotato explained. In fact, it’s even simpler, I haven’t read the guide you used, but it should be as simple as deactivating the movement meter device on a channel that triggers the no jump system to terminate running.
Edit: I’ll take a look at that guide for you though. Just in case I missed something important.
Yes, I’m there,Sorry I wasn’t online earlier, cuz I was out 4 dinner
wut r the questions?
There’s actually no movement meter involved here.
I’ll try that! TY
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I’m kinda late, but I was thinking and I realized that, to do this, you just need a checker and a property.
At a certain point in the game, update a number property to 1 and before, have it as 0. Before you run the code that checks if they jumped, then have it check if the property is equal to zero. If it is, then run the check. Otherwise, have nothing happen!
This should work.
Wait dat works! TYSM!
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