Hello everyone! Welcome to my first guide. I will keep this short until I get the hang of making guides.
In this guide it will show you step by step on how to create a system that prevents a player from jumping. (This can be used for troll maps, challenges, etc.) WARNING (This isn’t perfect, there might be more efficient ways out there)
First, we will need these five devices.
Next, configure the overlay scope to be on player. Here’s a picture just in case:
After that, change the player coordinate device to look like this:
Additionally, have the two properties look like this:
To add to that, change the respawn device to something like this:
Now to the fun part that everyone loves… BLOCK Coding! Take the overlay device and have
its block activate on the same channel you used for the coordinate device.
Here’s the block coding:
Another way you could prevent the player from jumping is by using a movement meter that requires an item the player doesn’t have. The downside is that the player can’t move at all.
One last way would be to place barriers everywhere on the map above the players.
However, this would require a lot of memory
Ways you could utilize a system like this:
-Make a fun map that players have to beat without jumping at all.
-Troll map(You could configure the overlay to be a button that has to be pressed to activate the system.
-Make a guide in Gimkit Forums(Joke )
Here’s the final product
Final
Lastly, I wanted to say that I want HONEST opinions, it can be as harsh as you wish.
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