Welcome back for another tutorial!
Today we will be making a QUEST for your players to do in your game! I will cover everything you need to do in this topic, from Devices to Wiring. Let’s get to it!
This tutorial may look long, but trust me, I’m not that advanced…
Devices
Here is what you’ll need:
- Button
- Popup
- Notification
- Waypoint
- Sentry (Whatever skin you would like)
Here is an image of everything:
The Button
First, let’s work on the Button
These are setting you should place on the button:
Button Message:
Quests
Visible In-Game:
Yes
Interaction Duration:
1 Second or Instantly If you’d like
Active On Game Start:
Yes
Image:
The Popup
Next, lets edit the Popup
Here are the settings placed:
Header Text:
Defeat the Sentry (Or whatever quest you want)
Content Text:
Will you accept this quest?
Popup Style
Modal
Call To Action Label One
Yes
Call To Action Label Two
No
Images
The Notification
Time for the Notification!
Settings:
Notification Title:
NEW QUEST!
Notification Content:
Defeat the Sentry
Notification Type:
None
Notification Placement:
Top Right
Notification Duration:
Specific Time Amount
Notification Duration:
20 Seconds
Send Notification To:
Triggering Player
Images
The Waypoint
Waypoint time!
Settings:
Waypoint Target:
Location Of Device
Waypoint Name:
Defeat Sentry
Deactivate When Player Within Range:
Yes
Automatic Deactivation Range:
3
Active On Game Start:
No
Waypoint Color:
Or whatever you like
Image
The Sentry
There is no need to adjust the Sentry’s settings, unless, of course, you want to.
Wiring
Okay, after adjusting the setting to our liking, it’s time to wire it all together!
First, place ALL the devices exactly like this:
-
Button to Popup:
-
Popup to Notification:
-
Popup to Waypoint:
Conclusion
Now that you’re done, you have a working quest! You could also add an Item Granter that grants cash to the player after he defeats the Sentry! Any ways, I hope this helps you on your game. Enjoy! JaydoPotato713
Another Quests Guide!!!