Yes.
REUSABLE BUMP (finally now that i have reg)
Physical gadgets can link to the pseudo hp bar. The game just has to know what weapon ur using, and somehow track if the enemy was hit or not
That’s gonna be difficult to do (trust me, i know)
that’s what I’m saying
but it’s cause we don’t know if ur hit or not
We can tell the game how far the projectile travels in various amounts of time, the variable being distance from another player.
how will we track the projectile itself
The projectile itself will not have anything linked to it, but the game will evaluate how long your weapon’s projectile takes to reach its target, using the distance from a player.
All of these are variables, ofc
but then we can’t determine when the player is hit, like what if you miss
unless they are unmissable moves then this works probably
Aiming is definetely a problem. Maybe we can use props to determine where they’re aiming, and if the enemy player is in that direction, they are damaged.
yeah then use a prop to see if hit
but there are many flaws
But here’s the thing, i want them to look like fighting not just gadgets
Alr. (How do you use strikethrough again???) But… then we’d have to design an aiming system where the target moves…
You know in mobile games they have that mechanic where you aim where you want to go, but it’s auto aiming? Like that, sort of.