Pseudo-Health Bar

So apparently, I’m trying to make a Pseudo-Health bar, but I have searched everywhere (maybe) but I still can’t find it. I saw a guide on it, but the pictures don’t load anymore.

I don’t remember a guide like that, but you could use an overlay that contains a certain amount of emojis, and every time you lose 1 health, an emoji goes away. It’s probably going to take some block code and time to make it work.

Here How to make a Pseudo-Health Bar

I am absolutely horrible at making block code. Can you show me how’s that done?
(I tried learning it in Scratch, but I it’s just too complicated…)

1 Like

Here are some guides that might help. They don’t have any pictures, but they’re pretty descriptive:

1 Like

Here’s the brief explanation:
First, make your basic pseudo health system, make a property, and make it scope player, and use block code: set property to(property-x) to damage/heal the player
Now that you made the pseudo health, time to turn it to a bar, make a trigger loop, connect it to the overlay, then use the blocks inside to decide how many bars should be lit for the health bar(if (get property health>20 and get property health <40) then change overlay text to(insert 1 block health bar), and etc for every other health bar

1 Like

Wow, that’s a nice explanation. But I still don’t really get it. Do you mind adding pictures? I can understand some coding languages, but I just don’t know why I can’t understand Blocky. Even reading on some “blocks” wiki guides, my brain can’t comprehend this yet. :sob: