Property Counter Loop (saves 0.015 memory)

If you read this topic you would’ve seen how to make this already. Now I think that most of us are familiar with the wire repeater loop:
Screen Shot 2024-04-18 at 2.26.18 PM

now if someone were to make a counter that continuously incremented from the start of the game to the end they would do this:
Screen Shot 2024-04-18 at 2.28.48 PM

Now If we wanted to connect this counter to a property then again,
most people would do this: (remember to add a delay in at least 1 of the wire repeaters)

didn't understand


Screen Shot 2024-04-18 at 2.30.18 PM

I have discovered a loop only using 0.015 less memory
Screen Shot 2024-04-18 at 2.34.19 PM

if you didn't understand


so yeah that’s it… I have never posted in “devices” before so tell me if I did it right, thanks for your time

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that doesn’t work

What doesn’t work?

the loop it only works for the host
and trigger loops are already more efficient

Oh I got it now! Property > Wire repeater > Increment counter that updates property.
Interesting find nonetheless.

no, a trigger is 40 memory

maybe the scope of your counter is wrong… cuz it works for me

each of your wires are 10 memory

and generally devices posts are for complicated systems

well actually you can use a channel from the lifecycle to the counter, I can use a channel, so actually 2 wires + a wire repeater is 25 memory (15 less than a trigger)

got it, but then where do I post this… (or do I just keep this to myself)

either make a guide and how it can be used or keep it to yourself

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devices is the trash land of off-topic stuff
and for concepts like keybinding

so basically really complicated stuff or off-topic stuff?

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first part yes
and we just shove off-topic stuff there as we don’t really have another place to put it all

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Don’t see how this doesn’t fit in Devices.

it’s telling you how to make a system it’s more of a guide

It is a guide, but since this is a pretty basic system, it can also fit in devices.