If you read this topic you would’ve seen how to make this already. Now I think that most of us are familiar with the wire repeater loop:
now if someone were to make a counter that continuously incremented from the start of the game to the end they would do this:
Now If we wanted to connect this counter to a property then again,
most people would do this: (remember to add a delay in at least 1 of the wire repeaters)
well actually you can use a channel from the lifecycle to the counter, I can use a channel, so actually 2 wires + a wire repeater is 25 memory (15 less than a trigger)
got it, but then where do I post this… (or do I just keep this to myself)