I’m making a gimkit map where you have to capture a flag of a specific team. When a team’s flag is captured, now the players in the team, when killed, will go to a specific team. But whenever I try to do that, it switches the player that knocks out the other player, switch teams. PLZ HELP I’ve been racking my brain for the past 4 days with no success. So here’s what I did. I used a flag, kill manager, and team switcher. I wired the flag and the kill manager so when the flag is captured, it turns on. then I wired the kill manager to the team switcher so when the player is knowcked out, they switch teams. GOOD LUCK SOLVING THIS CASE!
Ok, so make a property. If 0, that means its not captured. Add +1 to it when flag captured. If property =1, make it so if a player dies, and their team number is the team that’s flag gets captured, teleport them to a specific place.
Will have to use block code.
(Also remove the resolved tag, it’s irrelevant cause it’s only used for help topics that were solved but not solutioned, just informing.)
I can do some block code for you, (Pictures) If you need it.
knockout manager plus team switcher.
Nah. You just need a life cycle. No knockout manager.
The materials are… Lifecycle, Trigger, flag, property, and teleporter.
Don’t forget! Don’t use the resolved tag! There are solutions now!
Also Welcome to the forums, @AJEEEER!
That would be nice please do it
why not it is easier
I just prefer a life cycle. But a knockout manager can do too.
(Pictures coming right up!)
What will I have to do this in?
Just wait. But here’s the first step, here’s what your materials are.
Use a lifecycle instead.
I mean, a life cycle is worst memory wise, but better for the specifics. And that’s what I like.
Make knockout manager broadcast a channel when player is knocked.
Make so when capturing flag, make it transmit a channel that triggers a trigger.
I tried that already
He wants it so when a flag is captured keyword, it then does that.