I know there is alr a topic like this but i don’t understand how to track the damage of a sentry
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I have no idea, but you can use a pseudo system. What did you see for this?
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Possibly like, when a sentry takes so much damage, the barrier deactivates and activates a new barrier.
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I saw this
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I didn’t understand this comment there
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Umm… use a bunch of sentries stacked on top of each other. When one is knocked out, then the barriers gets deactivated. And the next sentry gets activated.
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Ohhhhh thanks! that helped a lot
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