Please Never Use Repeaters (and a guide on looping)

i guess so…

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just some small flaws and stuff I noticed:

  1. even if we divided the memory usage by 10, it would still be quite useless
  2. um, i highly doubt most gkc players know how to loop triggers anyway (i only learned a lot because i joined the forums and my brother probably doesn’t know how to use a property)

ok, but do we have concrete evidence besides the wire/channel caps? if we do, then better state that

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1: That’s almost true. There are a few niche use cases where a 50 memory repeater would be actually useful, but otherwise, yeah.

2: do people really not know how to do that lol it seems so simple

3: I tested the concurrent tasks thing in my own time. Not gonna make a big deal about it because it’s pretty small by itself. Also, all it really shows anyways is that the concurrent tasks limit isn’t… actually a thing. At least, not one that will ever be significant. If whatever concurrent tasks limit there is gatekept (for lack of a better term) by the caps, then we can run however much we want and it doesn’t matter—as long as we don’t send 300 signals a second.

thanks for the feedback ig lol

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Yeah, I found out that the “max concurrent tasks” limit is only there to probably prevent lag, and you can easily create a system that does the same thing but way better. Like 0 to 1000 on a counter in less than a minute better.

Less than a minute?
Please, we can do less than 2 seconds with wire and channel cap.

Repeaters are the definition of redundancy lol idk im tired

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The entire thing of this summarized (for those who don’t like to read)

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Lol.

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ditto. i don’t think there is a device even more redundant than the repeater. in fact, i might as well make a “most useless” reward for my Gimkit Props and Devices Awards

oh yeah and this

is true. i asked my brother if he knew how to loop a trigger and he didn’t know what i was talking about. (maybe it’s because i accidentally said triggertock)

and what bendytheinkdemon said below me

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Summary of the Repeater

IMG_4944

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Oh the pain it crashed twice before I decided to copy and paste triggers extremely fast so I could speedrun to the limit. It lagged a whole lot, but the red bar eventually said “Trigger Limit 100,000.”

(I think I deleted the picture)

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the memory bar said “trigger limit 100000”?

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No, when you hit a device limit, it shows something kinda like a popup banner saying you hit the device limit.

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oh ok then

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we no cavemen
but if we no read
we NO READ
even if you put word on screen

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Who’s going to need that for a game? Not even a chess game is going to take that many triggers (correct me if I’m wrong, triggers are amazing).

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testing.

(i remember when mysz got flagged for saying “you cant top triggers”)

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I want to see a screenshot of the limit when you’re done with testing.

Sigh the people here these days.

no i meant the 100000 triggers was meant for testing and i’m not actually going to test it because i’m on a SCHOOL chromebook and i don’t want to break it

looks like triggers didn’t top this time

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My game has… I’m going to say… 174 trigger, that’s my estimate, repeaters can be useful if your making a timer and you don’t want to make a trigger loop, that’s all though

but there’s no trigger limit