i guess so…
just some small flaws and stuff I noticed:
- even if we divided the memory usage by 10, it would still be quite useless
- um, i highly doubt most gkc players know how to loop triggers anyway (i only learned a lot because i joined the forums and my brother probably doesn’t know how to use a property)
ok, but do we have concrete evidence besides the wire/channel caps? if we do, then better state that
1: That’s almost true. There are a few niche use cases where a 50 memory repeater would be actually useful, but otherwise, yeah.
2: do people really not know how to do that lol it seems so simple
3: I tested the concurrent tasks thing in my own time. Not gonna make a big deal about it because it’s pretty small by itself. Also, all it really shows anyways is that the concurrent tasks limit isn’t… actually a thing. At least, not one that will ever be significant. If whatever concurrent tasks limit there is gatekept (for lack of a better term) by the caps, then we can run however much we want and it doesn’t matter—as long as we don’t send 300 signals a second.
thanks for the feedback ig lol
Yeah, I found out that the “max concurrent tasks” limit is only there to probably prevent lag, and you can easily create a system that does the same thing but way better. Like 0 to 1000 on a counter in less than a minute better.
Less than a minute?
Please, we can do less than 2 seconds with wire and channel cap.
Repeaters are the definition of redundancy lol idk im tired
Lol.
ditto. i don’t think there is a device even more redundant than the repeater. in fact, i might as well make a “most useless” reward for my Gimkit Props and Devices Awards
oh yeah and this
is true. i asked my brother if he knew how to loop a trigger and he didn’t know what i was talking about. (maybe it’s because i accidentally said triggertock)
and what bendytheinkdemon said below me
Summary of the Repeater
Oh the pain it crashed twice before I decided to copy and paste triggers extremely fast so I could speedrun to the limit. It lagged a whole lot, but the red bar eventually said “Trigger Limit 100,000.”
(I think I deleted the picture)
the memory bar said “trigger limit 100000”?
No, when you hit a device limit, it shows something kinda like a popup banner saying you hit the device limit.
oh ok then
we no cavemen
but if we no read
we NO READ
even if you put word on screen
Who’s going to need that for a game? Not even a chess game is going to take that many triggers (correct me if I’m wrong, triggers are amazing).
testing.
(i remember when mysz got flagged for saying “you cant top triggers”)
I want to see a screenshot of the limit when you’re done with testing.
Sigh the people here these days.
no i meant the 100000 triggers was meant for testing and i’m not actually going to test it because i’m on a SCHOOL chromebook and i don’t want to break it
looks like triggers didn’t top this time
My game has… I’m going to say… 174 trigger, that’s my estimate, repeaters can be useful if your making a timer and you don’t want to make a trigger loop, that’s all though
but there’s no trigger limit