Ok so I’ve been working on this for a while and CANNOT figure it out. I want it so that if ANY player is knocked out, the KNOCKED OUT player is sent to a certain area.
Player Knocked Out —> Teleport KNOCKED OUT player NOT player that did the knocking out!
Try using a lifecycle instead. They also can teleport players.
Another thing you could do is 1 second after the game starts, it activates a teleporter under the spawn pad. Then the next time a player spawns, they are teleported to the certain area.
If you want that, then wire a lifecycle to the teleporter game start → deactivate teleporter and then wire the same lifecycle to a trigger to activate it 1 second later. Any questions?
Ok so that works, but I also need it to (after 30 seconds), send the gim BACK to each TEAMS coordinating side of board. (It is a dodgeball game). So I would need it to change back to the ORIGINAL team they were on, if that makes sense… Any Ideas?
Use a trigger clock that counts to 30 seconds. When it reaches 30, it relays to 2 different relays, 1 for each team. Each relay is wired to a teleporter, which teleports the team to them.