okay, let me write that down so I don’t forget lmao
oh yeah, we could!
I gotchu
6*2-17+34(squared)=1156
We’re getting somewhere!
okay, let me write that down so I don’t forget lmao
oh yeah, we could!
I gotchu
6*2-17+34(squared)=1156
We’re getting somewhere!
I have an idea, in one of my guides, I divided series of letters and numbers by commas, then used the find letter block to look for those commas and identify the text in between. We could use asterisks in between the numbers, and use that same system to identify the number and then figures out what to do the calculations on!
@TinanYx I see you lurking come help us boyo
okay, which ones of your guides though lol
I think my weighted diagram one. lemme try pulling up the picture.
It sure is, I might have to look at the guide to fully understand what they do.
good Josh…
that’s a lot of blocks…
so commas, replace with a 1, more commas…
I guess so. So the ID would look something like this (at least the part which saves what items you bought)
,989,jshs,234,suwi
Then we find the commas and the numbers in between
989. Store that somewhere, and using the letters, backtrack our calculations on the saved number until we arrive to our original number.
okay, so how are we going to use this save code? I did find an encryption guide, if we end up needing it for saving refrences.
(thank you fleet :>)
I’m still trying to figure what all the first set of block code does ![]()
i kinda think encryption can be its own topic. This is gonna be a big discussion, and it already has been, so do we move topics, or stay here? auurgh too much thoughts, it’s clogging mah brainstems
For some reason I’m not understanding.
Does this mean give up? Or not to waste so much time on a small part of the update? Or does this also mean the player ID isn’t the only thing we have to use to achieve this?
wait now I’m not understanding what I meant
ignore that
oops
If we can get Player ID save codes to work, why would we even need to encrypt them? they’re such a complicated matter and would be nearly impossible to find an exact ID.
That’s what I’m thinking, it might just be better to just apply calculations and backtrack.
Just letting you guys know, if we just give a normal save code or whatever, they could put 70000 grandma’s and they’d be cheating themselves into getting higher then they were originally.
Oh, hello there, welcome to the Buying Grandma’s discussion.
good point, but encryption often avoids this:
But before we figure out encryption, let’s try to find out a Player ID save file.
(I still have an itch in the back of my brain that makes me want to make this a separate topic and it’s driving me crazy!!!)
Yeah, cookie clicker research.
But anyways, just to jog your guy’s memory. We need the timestamps to calculate how long they were idle, which means that part of the save code has to also include the original timestamp.
Quick question, if I restart the game, I’d be making a new ID with a new timestamp right?
yeah to separate topic?
no, it stays continuous until you close the tab. (from main topic): It stays constant on game host. (when u rehost the game, it changes, but as long as you end, and restart, the gimit id is the same. ty to slim for this amazing find)
That’s good, that means the timestamp changes when we re-host right?
Yes, it changed when you host a completely new tab, if that’s what you meant lol
Ok then! Then with this we can still calculate timestamps.
Yippie! (im doing my math homework while replying so my braincells are getting double trouble)
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