| Player ID Research |

(too bad this ain’t scratch…)
Ok bet

I feel very lost right now. Okay let’s organize this, this is quite scattered

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WAIAIIWIWIAIWIWAIT

It wont work due to player ids being set before game start. no need.
it wont work anyways. but i do think something can be done with this.
save codes like blackfox said?

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Time based and user based save codes

to save the ObjectIds(player ID), correct?

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OMG.

COOKIE CLICKER IDLES.
YOU CLOSE OUT THE GAME.
COME BACK.
RE-ENTER UR CODE.
AND THEN U GOT MORE COOKIE WHEN UR AWAY

OMG GUYS THIS IS PEAK.

Ok

uhh, no? We use the player ids to make global variables to make savecodes unique to players.

Also ty bj for putting me in a tier. idrc if this gets flagged

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oh okay (sorry if I sound slow lol, there’s a lot going on augghh)

no problemo, ur my friendo (I think)

IDLE GAMES
YESSSS

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Okay okay, so latest idea:

Idle game rewards whilst being out of game

so, to accomplish this, what do we need? let’s make a list.

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A player-ID save code would be great, because then players can’t give other people their save code.

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I’m back, what did I miss?

Epi and Boss (and not really me lol) were thinking of idle rewards like when you close out cookie clicker, come back, and you have more cookies from when you were gone by re-entering a code you recieve.

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By using the timestamp?

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I believe so, yes

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So…when we’re about to exit, we use the player ID convert it (somehow) into the date, and then give it to the player so when they rejoin they can just put into the date (or ID itself) and get a reward?

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Yes, I’m 98% sure that’s what we’re trying to do

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Would this require the tab to NOT BE CLOSED? Because then the entire game would reset (potentially) losing the ID also? Unless through conversion we can get the original date of creation, then using the new timestamp and calculate the time of idleness. But wouldn’t this also require us to put in the amounts we had? How would we store how many grandma’s we bought if we reopen the tab and the game restarts?

Sorry if what I’m saying sounds idiotic. In my mind I’m imaging the whole game restarting, all progress gone. Even if we do calculate how long the player was inactive, all the original progress would disappear since the tab closed.

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you’re all good! I’m fairly behind on this since I’m not too technical, so I’m currently catching up too lol.

Okay, so to my knowledge, this:

is what we want to accomplish. And this:

is what I’m currently tytrying to figure out as well.

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I just thought of something, what if along with the ID, for each item we buy, we give a series of calculations that the computer needs to decode to figure it out? It’s just like encryption and decryption, if we could do something like that, we could store how many clickers we have, temples, farm, grandma’s whatever.

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I was thinking every time to buy a grandma (out of context) it could add it to a counter of sorts, or anything that keeps track of the number, an encryption indeed! Let’s say we bought 6 grandmas. than the amount on that counter is saved, therefore entering the code when you return would result In the counter going back to 6 and gaining all your grandmas again?

if only we could share codes here, dangit! We could experiment in-game and it would be so much easier, auurgh!

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Something like that! Going on with your example, 6 grandmas. We multiply by 2, subtract 17, add 34 and square it. (I’m not calculating that). But we store the number of those calculations, and maybe assign letters xyz for the calculations, adding 17, multiplying 2 etc chronologically. Then the computer backtracks those calculations until it arrives to 6 and then figures out we have 6 grandmas.

We could try on the wix.

Since we know the ID’s are 24, we can have the computer check any number that’s over the index of 24. We’d have to make it identify the length of the number, which means either coming up with a series of calculations that results in a certain number of characters (3, 8, 9999999999999). An example past the ID could be 897xyzk986kjy. Like I said the computer would look at each letter and do the calculation of the number.

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