Player Knocked Out → Set Player To Team Spectator
Disallowing The Host To Use Spectator Only Affects Them In Pregame, Where They Can Decide To Spectate Or J0in The Game
Use a property that broadcasts on game start.
What???
Autocorrect.
LOL
(What Did You Mean To Say??)
property
when you get sent to spectator (whatever triggers that) also use that to decrement the counter~
A Lifecycle, But Still Won’t Solve People Leaving The Game
I dont think there is a way to detect a player leaving games
That Is Why I Need A Live Player Counter, But All The Designs I Tried Don’t Work If The Host Gets Set To Spectator
YEah, so just disable host spectating.
Waiut, you mean host becomes spectator in game?
put a zone on the ENTIRE map then activate the zone every few seconds, connect zone to counter, spectator doesn’t count I think, and if it does then use a wire repeater and every time it checks also decrement it once (spectator / you)
Yes, That Is What I Mean
I could, But That Would Be Messy.
Let Me Try Though…
Look at this:
then use a trigger instead of wire repeater and channels instead of wires
WAit, that is genuis!
@ModerateCape86
So, make 2 live player counters, one with the player scope, one with the host scope!
How Would You Make It Host Scoped?
Instead a lifecycle starting the repeater, make a global scoped property that broadcasts on game start start the repeater.