Player counter and end game help

@Beluga_Whale, I will get in your game and help you.
Post code on this:

https://padlet.com/4599313824/the-alternative-wix-1aunq2hojyy61hdn

ezgif-8-9a218e1b32
this was what i was taking about

that padlet is dead
also you’ll have to deal with the picked man

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ik but it doesn’t rlly matter

yeah ik. He’s not on there that much tho

at first you could when you enter a zone they all go to team 1 and then you could change it so when they die they go to team 2

yea, chat is dead, so mine is a replacement

Summary

https://padlet.com/Doge_Doggo/Gkc_chat password Gimkit

rn i posted the code to help on the wix me mentioned earlier

you forgot that one has a code

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use the code he posted there to help me

Im back btw

@potato1 or anyone, (specifically him bc he created the guide) can you post a video on how you did it?

hello pls halp me :sob: :sob: :sob: :sob: :sob: :sob:

so i made a last ma standing guide here it is

you could probebly twick it so that it does what you want though

im not a youtuber i cant

Any Google account can post videos on youtube

What about lifecycle → repeater (any type) → trigger (number of people on team 2 = people in game m). If true, end game. You can use the same lifecycle → repeater to get a live player counter to work! Connect a relay (all players) → counter - property, and have the property be global. That should keep track of the people in the game. Finally, you can copy the relay → counter - property setup to keep track of the people on team 2. Just change the relay scope to “all players on team 2” and change the name of the property accordingly!

ik but i don’t want to

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