i used the guide @potato1 posted and it didnt work fsr please help
so basically i want the game to end when all players have been switched to team 2
Can you provide the guide?
So what you’re going to have to do is have a live team counter for both teams. Lifecycle (Game Start) → Trigger loop (>1 second) → relay (all players on team [#]) → counter (with a property for each team). You’ll need 1 of those for each team. Then, a live player counter with the same setup (except all players instead of a team and another property). Finally, you’ll need another trigger loop that compares both Team 1 and Team 2’s properties compared to the player count. Sounds good?
are you referring to this guide?
we can’t help if we dont know what went wrong
oh yeah thats the guide
this is the blockcode for the trigger
even though there is one player the game still ends
no i want it to end at 0
so you want it to end when the last player dies?
i only want to end at 0 tho
so i changed the blockcode to =0
not less than or equal to 1
i’m confused.
Put instead,
Get Property “Players”, <1
Broadcast Message On Channel end.
Not less than or equal to just less than (<)
@Beluga_Whale
are there like senterys that will kill you?
is your relay set to team 2?
Also change the “end game” to “players”
i want the game to end when all players have switched to team2
may I see your relay settings?