Piano possible game? (again)

So you know these videos
IMG_4325

Where you’ve got the shiny areas indicating where the notes are played.

technically would this be possible to make in a gimkit game? Probably, yes.

I’m thinking it’d have to be a multiplayer game, where the players have to get to the notes in time to ‘play’ them. I’m just not sure how you would do this. Or maybe it’s like a score of how many notes you got and how many you missed. But mostly it would be a ton of barrier art. Would it use like properties…or what?

Gosh imagine the animation involved

Um yeah i redid this
Please don’t ruin it this time!

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(nvm)

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What? Why?

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I honestly highly doubt this is possible without taking up a TON of storage… However, as Blackhole said: nothing is impossible.

I honestly don’t know how to do it but I am sure you can make it! (with the sacrifice of most of your storage…)

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He’s right Josh has not put this feature yet but there is a cool guide on how to make a piano but with no sound

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yea. This would take a while. But it isn’t impossible

invisabits and changing songs are though

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Yeah, I agree

Also I just posted a “solution”, I guess? But it’s for some reason awaiting approval??

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Also, this guide might help?

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I think @MOON 's rhythm game guide might help.

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This post was flagged by the community and is temporarily hidden.

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You would really only need 1 animation per key.
just retrigger it.

right???
shouldn’t be that difficult.
Ill do some testing

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Yeah, the only thing I believe would be difficult would be having the notes come in a pattern (the song) and making that whole system.

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If this is possible then FNF might be possible in GKC
I’m referring to the rhythm game Friday Night Funkin’

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so a rhythm game?

Sort of…

  1. It will take a ton of memory, not storage
  2. It is pretty much impossible to make a 100% working piano, because I don’t think there have been any new devices that can make sound
  3. It’d probably be a 2-player game, as one player can’t really play two hands, right?
  4. How would you plan to hold keys? Wait, I have an idea(not memory efficient, I think tho):
  • So, there are 88 keys on piano, 7 octaves and an extra B flat, B, and C, 52 white keys and 36 black.
  • You could program octaves into the piano, using properties to set the octave
  • I’m not sure how you could work the “game”(they just have cool visuals in the videos, as you know) but you could probably play some kind of song or something that? It would also be kinda hard.
  • But there would be a property for each note, as well as the octave to keep track of what you are playing(i.e. C-3, G-2, etc.)
  • Next, the color. I don’t think it would be easy to program things like that. You would have, like, thousands of moving barriers… Unless you want some kind of teleporting system? Idk.
  • Sound. There’s all the weapons… You might be able to use sentries? Just maybe? But then the different octaves… 7th, you play piano right? I think you know what I mean. Yeah…

@The_7th_Dragon You like my beautiful speech? Also I won’t be able to help throughout most of the rest of day. Sorry.

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Okay…great!
First off, the game I was planning was only supposed to have 3 notes! (Although a whole piano would be crazy awesome)
The only major problem I’ve been having is with property counting, making every time the property gains a value, to transmit on a different channel.
Uh…sound is probably a no go right now.
Yes, Blizzy, your speech was wonderful.

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Have you tried using the ‘when property updated, transmit on’ channel option in the property? (I mean, you probably have, just checking.)

why is this like the third post about piano game help

  1. Off topic. If you don’t have anything constructive to say to help this topic, please don’t.
  2. There was some sort of ban speed runner commenting on my posts, which caused them to get shut down because of the amount of flags.

Little_Green_Duck, I don’t think that’s what I did. I’ll try that, because it should work.

The blocks I had

(Please don’t judge me, I have no idea how properties work, I was just trying stuff)

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