please note that this post is not intended for those new to GKC or those with little experience with GKC
so I know what you MIGHT be thinking but there’s already ui or that’d take up way too much memory and would only half work
but this is very much possible with the use of 2 devices (technically more than 2) the (sentry) and the (camera point) with these we can place the camera in a different spot compared to the player and we can hide the sentries offscreen whilst still making them interactable!
now the real thing comes in when we give the player a gadget to hit and knockout the sentries (make sure their range is too short to see the player) and add some barriers in spots to be visible in the camera point (these will be the buttons)
now if we make the player spawn or get teleported to a spot and remove all their walk speed we can angle the sentries in between the barriers and the player so that when the player presses the barrier they hit the sentry PLUS if we add a few more things we can make it so that when the sentry is knocked out we can make it send on a channel with different channels for different sentry’s (or buttons)
however some downside with this system are if multiple players are playing you cant (as far as I know) make it work properly as it will send for all players regardless of who sent it
if we could find a way to make this more memory efficient or work with multiple people it would be amazing the new thing we could make
(oh and by the way I chose sentries since you can interact with them from a distance multiple times (unlike props))
PLEASE refrain from replying until you’ve read the whole post