If I wanted a taser as a thing that damages gims, I would simply use the Pickaxe Gadget. Just like a taser, it’s short range and does a lot of damage.
it is not to damage it is to make you not moveable for 5 seconds like a real taser dose
You could use a tag zone device and a player movement meter then. If a player gets tagged, they stop moving for x amount of time from the player movement meter. Then, they can get back to the game.
yeah but most of the time only one person is playing
So what is your game like? Why would I need a taser?
my game is the laser blaze world from my help topic is my game and a trap to make the game harder is a taser on the floor
So what I would do is use a zone instead of a tag zone. If the player enters the zone when it’s active, they stop moving for x seconds. You could also add some lightning bolts using a text device to indicate when the taser is active.
any other ideas? on how to make one [1]
also @meepeygamer567 how do you make it be that when you enter the zone you stop moving for x seconds? ↩︎
When they enter the zone, it sets their speed to 0 and triggers a trigger with a delay of x seconds. Then, when the trigger finally triggers, it resets the player’s speed.
can you add pictures explaining that?
waah
no (joke)
sure
ok thanks
Finished product:
The zone’s wired to the speed modifier that’s set to 0 (in its settings); player enters zone → set player to configurated speed.
The zone’s also wired to the trigger; player enters zone → trigger.
Make sure you put x seconds (the amount of time the player’s frozen) in the setting below in the trigger:
Finally, wire the trigger to the second speed modifier, the one set to 1 or whatever speed is default in your game; triggered → set player to configurated speed
Make sure all the devices except the zone is outside the map.
*wires for presentation purposes
its been a while since ive done this
the fact that this reply is better than a majority of the guides these days is funny
What I would do:
Make a laser that does 0 damage and when player hits it trigger a channel
Then get a repeater, make it 1 second and stop after a channel (Wire the start channel the same as the laser)
Then wire it to a speed modifier of 0
Take another wire from the repeater to a wire repeater of 4 seconds delay. Then wire the wire repeater to a trigger and a speed modifier
The speed modifier is 2 speed, and the trigger has no player collision or visible
Make the trigger trigger a channel that stops the repeater
There hope this helps @adagio_sostenuto
Eh I saw this I know i just am used to it
Like the guide though
I just wanted to make sure your map wasn’t cluttered.
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