Ok is it possible to make a taser in gkc

If I wanted a taser as a thing that damages gims, I would simply use the Pickaxe Gadget. Just like a taser, it’s short range and does a lot of damage.

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it is not to damage it is to make you not moveable for 5 seconds like a real taser dose

You could use a tag zone device and a player movement meter then. If a player gets tagged, they stop moving for x amount of time from the player movement meter. Then, they can get back to the game.

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yeah but most of the time only one person is playing

So what is your game like? Why would I need a taser?

my game is the laser blaze world from my help topic is my game and a trap to make the game harder is a taser on the floor

So what I would do is use a zone instead of a tag zone. If the player enters the zone when it’s active, they stop moving for x seconds. You could also add some lightning bolts :zap: using a text device to indicate when the taser is active.

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any other ideas? on how to make one [1]


  1. also @meepeygamer567 how do you make it be that when you enter the zone you stop moving for x seconds? ↩︎

When they enter the zone, it sets their speed to 0 and triggers a trigger with a delay of x seconds. Then, when the trigger finally triggers, it resets the player’s speed.

can you add pictures explaining that?

waah

no (joke)

sure

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ok thanks

Finished product:

The zone’s wired to the speed modifier that’s set to 0 (in its settings); player enters zone → set player to configurated speed.

The zone’s also wired to the trigger; player enters zone → trigger.

Make sure you put x seconds (the amount of time the player’s frozen) in the setting below in the trigger:

Finally, wire the trigger to the second speed modifier, the one set to 1 or whatever speed is default in your game; triggered → set player to configurated speed

Make sure all the devices except the zone is outside the map.

*wires for presentation purposes

its been a while since ive done this

the fact that this reply is better than a majority of the guides these days is funny

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why do they have to be outside the map? cant i just make the not visible in game? @wingwave

What I would do:

Make a laser that does 0 damage and when player hits it trigger a channel

Then get a repeater, make it 1 second and stop after a channel (Wire the start channel the same as the laser)

Then wire it to a speed modifier of 0

Take another wire from the repeater to a wire repeater of 4 seconds delay. Then wire the wire repeater to a trigger and a speed modifier

The speed modifier is 2 speed, and the trigger has no player collision or visible

Make the trigger trigger a channel that stops the repeater

There hope this helps :slight_smile: @adagio_sostenuto

Please Never Use Repeaters (and a guide on looping)

Eh I saw this I know i just am used to it

Like the guide though

@wingwave thanks so much for this solution it works like a charm

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I just wanted to make sure your map wasn’t cluttered.

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