Non-euclidean game

whats the smoothest way to make a transition in a non-euclidean game

Hmmm… What do you mean (I have 0 idea what non-euclidean means lol)

How are you possibly making a non-euclidean game in GKC? It’s 2D!
You… good luck with that.

Exactly. Can you tell us what you mean?

a game where the postulates of euclid don’t follow

example: “the shortest distance from two points is a line” is a postulate in euclidean geometry but may not be true in non-euclidean geometry

Look, I… how are you planning on doing this? Because I don’t really think it’s possible (without using a GKC rendering engine, and those are still pretty primitive) in GKC right now.

im not

Bro, I’m learning euclidean geometry, and what type of geometry are you using? Hyperbolic? Spherical?

???
You mean, not in GKC?

Show us the game, so that we know what exactly you’re doing.

If this isn’t in GKC, it’s pretty off-topic. Can you please clarify what you’re trying to do, how, and whether or not you’re planning on using Gimkit Creative?

Help me Turtle.

teleporters

Okay, that’s a start…
Might need some more information?

make a string of teleporters, and when you teleport through one, you teleport through another.

so ill make exact replicas of certain rooms and use teleporters and camera views

so that was the plan but the transition isn’t smooth enough do you know how to make a smoother transition

Something with triggers and wire repeaters idk.

Let the player fall through them, if it’s a platformer.
Otherwise, use triggers and tweak the delay so it’s a little smoother for each teleport.

1 Like

good idea!!

ok