Need help with zones only triggering for one team

I’m making a capture map, and am wondering how to make it so zones only do stuff when one team enters/exits, and I’m not sure how.

do what stuff exactly?

When someone enters the zone it aactivates a repeater, which ups a counter until it hits 100, ending the game, and when they leave it stops the repeater, but I realized that one team could capture their own zone, and have an easy win, so I am trying to find a way to stop this.

try setting barriers or lasers with active scope: team. and make it so that when they spawn they trigger the activation of those specific barriers/lasers

I’ll try that. thanks

Problem, I need people to be able to shoot at people in the Capture zones, and they can’t with the borders there

I’m just going to through some sentries in the capture zone.

did you try lasers? I’m pretty sure that those are shoot-through-able

You can use triggers

Triggers have this option

So then you just have to connect all the triggers to the repeater

also: stop using repeaters…

you could have a zone, and wire that to a checker for someone’s team, and then count the repeater.

Nevermind, I’m stupid, you can’t check someone’s team, but they should add a team checker device.

Its in blocks but those cost 500 memory…

what is the total amount of memory you can use?

for the entire game you can use 100,000 memory

You actually can, with items and checkers.