I’m making a capture map, and am wondering how to make it so zones only do stuff when one team enters/exits, and I’m not sure how.
do what stuff exactly?
When someone enters the zone it aactivates a repeater, which ups a counter until it hits 100, ending the game, and when they leave it stops the repeater, but I realized that one team could capture their own zone, and have an easy win, so I am trying to find a way to stop this.
try setting barriers or lasers with active scope: team. and make it so that when they spawn they trigger the activation of those specific barriers/lasers
I’ll try that. thanks
Problem, I need people to be able to shoot at people in the Capture zones, and they can’t with the borders there
I’m just going to through some sentries in the capture zone.
did you try lasers? I’m pretty sure that those are shoot-through-able
You can use triggers
Triggers have this option
So then you just have to connect all the triggers to the repeater
also: stop using repeaters…
you could have a zone, and wire that to a checker for someone’s team, and then count the repeater.
Nevermind, I’m stupid, you can’t check someone’s team, but they should add a team checker device.
Its in blocks but those cost 500 memory…
what is the total amount of memory you can use?
for the entire game you can use 100,000 memory
You actually can, with items and checkers.