Alright, @NavyCatZ , Thanks!
I’m not sure if @getrithekd is referring to “it” as “Amount of Players Gone” or “Has Gone.” I assumed it was “Amount of Players Gone” so if that doesn’t work, replace the amount of players gone block in the second to last if statement with “Has Gone.” If that still doesn’t work remove the if statement block and move the blockcode to an “else if” notch in the first statement.
Use an if statement for if has gone is 0. Inside that, you will broadcast on candidate, set has gone to itself +1, and amount of player gone to itself +1. The default should be in the property itself.
There’s only two if statements. The 3rd one you put in is supposed to be inside the first one.
No you don’t check if amount of players gone is equal to one at all. The default is just in the property. I wasn’t sure if I included that, so I just said it there.
What were you referring to as “it”?
Ok now I’m confused.
Wait this is 1.0 not 2.0! That’s why I’m confused!
Yeah that one is right. I thought it was 2.0 lol. Anyways, 1.0 has an error with respawning with team switchers. I can help you with that if you want, @tspentakota.
I got to go soon, so I’ll help you with that later. I also need to look at the system again. It’s been such a long time.
I think this is how it is done right?
I’m pretty sure.
Alr thanks! I might post more help topics if there’s more block code in the guide
FYI: The system doesn’t work because team switchers respawn you. That’s easily fixed with one more property and some scope stream though. I’m going to have to tell you about it later though.
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