Need for among us style voting system and end game system

CAN SOMEONE HELP ME PLS

I need an among us style voting system to eject people out of the game as well as a system that ends the game if the impostor is voted out

(this part removed because I can use my live player counter solution that I made a guideline on sorry chat)

It needs to support 6 people but if any number is supported it would be greatly appreciated

This is the setup I have right now but I will make changes if needed:


The wire just brings people back to the main map after voting

Note that I have looked through lots of guides but they either didn’t work, were not flexible, or the images were broken but are needed for the guide (which happens a lot)

If you can help please let me know ik I’m asking for a lot but help would be appreciated

check the among-us and voting tags

Cough, Cough Theres this guide by a really cool person Cough, Cough

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most of the same problems :confused:

can you maybe link some

what bout the other part tho

For voting just replace each counter with a global scope property, the property is increased by 1 when the button is pressed. Then get a trigger that checks which property is the highest when voting ends.

I think u on to smth

but I’ve been messing with properties and their settings for forever but they don’t increment by one even when set to number (strings didn’t work)

plus how will a trigger check what property is the highest with the limited blocks available

found a fix to incrementation (I think)

used a variable then set it to the property and then set the property to the variable plus one

each property will need a trigger tho but I have lots of memory to spare

Hm, maybe get 3 triggers that check if player 1 votes is higher than player 2 votes, etc

Then get 2 more triggers, the fourth trigger checks which player with the most votes from triggers 1 and 2 have more votes, then in trigger 5 it checks if the player with the most votes from trigger 4 has more votes than the player with the most votes from trigger 3

that will prob work

but now we actually have to assign people if the are player 1 or player 4 or whatever and let the players know we wont know who’s who

Maybe just have 6 seats in the meeting area, if the player doesn’t sit in a seat after 10 seconds they just get ejected or smtn, if a player sits in a seat nobody else can sit in it.

if you use ffa you can have every player on a different team

i used relays to set the player name

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thanks for all the help guys if this goes as planned then I will make a guideline on this (I will credit y’all) if not then i’ll prob be back on here lol

Wait what? Why would you make a guide about this? Even if you credit other people you didn’t really contribute to anything that would go in the guide so the ideas aren’t really yours to share?

Idk though, do what you want, Im just saying thats kinda weird.

Y’all get back on topic. If you want to use a players name you can use a the triggering players name part of the text block code to include a certain players name. I’m hoping you can do the rest, if not I’ll give the full code when I’m out of school. Please just ping me if you need that.

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this really wouldn’t contribute to being a guide.. so I really don’t see why you would make one based off this, second would the guideline just be a copy of a guide that someone has already made because there’s like at least 100 diffident guides for among us and voteing systems.so I really don’t see a point into makeing a guide for this but that’s just my oppinan. you can make one if you want no one is stoping you form makeing one and no I don’t mean this in a rude way Im just saying. but you should be warned there may be a chance that your guideline can be accidently flagged as dupe topic if you make it to simaller to a already existing guide anyways I hope you have a great morning/after noon. and sorry for all the reading you have to do ;-;

I’m addressing to that-rando-kid-lol not you don’t worry.

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