[🤏Mini Guide] How to detect how many players are in a game and when one person is remaining!

At least credit the og guide…?

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Alright il do that rn (note I did not actually read it tho… just did my own thing)

This is short… maybe put Mini Guide in front of this (Shorten title), and a finished section but everything else looks good

Here @JustAToaster short title (Detecting the number of players when one remains

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This is a neat guide that could be useful to a lot of people! However, it has a couple things that I think could be done better.

  1. The block code isn’t completely necessary. You should usually avoid block code unless you actually have to use it (eg. setting text, checking a property against another property.) this is because block code is almost always going to be more expensive memory-wise than any alternative method, and block code tends to deter newer Gimkitters. In this case, you’d probably want to use a counter that is set to update the player count property, and have a checker check if the player count is 1.

  2. When you do want to represent block code, make sure all of the block code is fully visible. If your block code is bigger than the little window, you can use your browser’s zoom. (Ctrl + scroll wheel)

All in all, this is still a pretty good guide! Thanks for contributing to the community!

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this could probably used for people who want to make a dbd or forsaken game

If they did not use that guide as a source they are not required to credit it. They can simple say this is an original guide and no other sources were used. Crediting a guide with credit of something you did not use is like making your own recipe from scratch and saying it is inspired by McDonalds.
@JustAToaster

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First… Slanted Bump

I tried doing this before but I couldn’t figure out how to make it so that it only reaches the target number during the game. For example, there are 3 players, the counter ticks up to 3 and triggers at 1, 2 players get eliminated and the counter triggers. The problem is that at the start of the game the counter starts at 0 and when one player enters the game it will instantly trigger.

Second…

I can’t do this for some reason… Im using safari on a half mobile half pc device? Idk if that affects it because I have pc controls as well as mobile issues (like the custom shape device, sigh)

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