MORE GAMES!!! I’m creating a game called Mosaic, and it’s basically a boss-battle game with a bunch of forumers as bosses! I probably will use PBT art for the forumers, so tell me what to use for yours. Here’s a format:
Your boss name:
Attacks:
Mechanics:
Put the PBT art in a dropdown or just a pic
Plz and Thx
Hdangerzones,
1: Nope! I can figure that out.
2: How it works and how to make it (But thats optional)
3: No, but if you could give me a description that would be great!
Name: Reaper
Attacks: Bites the player, and also uses his mandibles to hold them still to deal another bite
Mechanics: too lazy 4 this lol
PBT:
sorry It’s small :\
@clam_chowder lolz I made the exact same topic a week ago
Name: s0ur
Attacks: can bite the player, tackle them, or throw their parasite as a punishing move (or you can do just a high damage move that stuns you for 1s)
Mechanics: just make it look like my oc
King Thunder
Gadget: Legendary Twister
Attack 1: Royal Rage
2x damage multiplier for 20 seconds, 60 second cooldown
Attack 2: Storm Strike
40 damage lightning bolts strike various parts of the arena, 90 second cooldown
For design, just use the GImrick skin, but use a dark gray and gold color palette for the robes.
Name: How_Was_The_Fall
Skin: Puffer
Attack one: Summon bones on the ground dealing 10 damage every second you go near them
Attack two: randomly spawn 2 clones of himself with the gadget quantom portal(common)
also his gadget is evil eye and his battle ground is spooky related
is this enough?
Name: dungeonmaster
Skin: Solaris
Attack 1: master of the dungeons
Creates various traps in the dungeon that each does damage in its own way
Sprouts eventually grow into vines and damage the vicinity
Lasers activate on their path
Attack 2: dungeon of the masters
Summon multiple sentries with different gadgets with moderate health, as well as a barrier around the main boss, they must be defeated before the barrier is deactivated
Mechanics:
For 1 just put lots of props/lasers/zone in advance and link zones to damagers(might be some work)
For 2 just use a counter for the sentry knockouts
summons traps (boards with screws in them) every minute, that do a low amount of damage but make the player slow for 2 minutes when stepped on.
attempts to stomp on the player (with a windup of 2 seconds), with a large attack radius, doing at least 50 damage, but the boss can’t attack for 5 seconds after stomping.
summons 5 sentries (just smaller versions of the boss) that chase the player (if you can’t, then just give them rare quantum portals). They can also get stuck in traps.
charges at anything stuck in one of the traps.
all traps explode after 1 minute, dealing 25 damage in a medium radius.
Looks like my pfp, but with a board in his left foot.
[edit] please make him as big as possible.
[edit #2] Health=5000, if that’s reasonable.
wow
ummmmmmm wow
okay let me see if i am worthy to be in this
(not trying to get main character syndrome that i dont deserve)
hmm okay so boss name: the great palm python? okay thats cringe but whatever lol i might think of a new one
attacks:
WAIT WHOA WHOA WHOA
first the dialogue
do you support dah pahlm treh ehmpaiyuh
player options yes or no
if yes boss says okeh goh alohng dehn
if no:
coconut barrage: launches venomous explosive coconuts everywhere
venom sweep: long tail sweeps player catapulting them way off track and damaging a little bit
mechanics: if u can pls pls pls make it look like my oc but as a gim but also half python snake
thank u ill add more detail sometime heh
sorry if attacks are too hard to make i can come up w new ones idk
Boss name:HappyGoose
Attacks:
Ability 1:Draconic Curse(yep my goober is a dragon)-Upon defeat you will “burn” and take 10 dmg every second until you leave the arena
Ability 2:Acidic Breath(more like puddle lol)-A green puddle appears and stepping in it causes 30 dmg
Mechanics(I’m bad at this):
Ability 1:When the sentry gets knocked out it will activate a zone that covers the whole arena which then starts to dmg the player
Ability 2:When the ability activates a green dirt patch appears that and a zone also activate or smth idk that does 30 dmg
Art:
Boss name: W@l40
Attacks: Hits you repeatedly using an Epic Blaster.
Mechanics: Admiral Pulsar in a mech suit with very high health there’s a prop (I used a flag) and the prop has 100-500 health, when the prop is destroyed the sentry is destroyed.
Health: 150
Gadget: Zapper (Epic) Attacks: Spark - Sends a Spark[1] to a random place in the boss fight area. Debilitating Discharge - Players are at 0.75x damage for 10 seconds. Animated Death - Sends a big rolling rock [2] at the player
Mechanics
Idk, just lasers for the first attack, use damage multiplier for the second, and check the animation tag for the third
Boss Name: Unkillable (Very original, I know)
Attacks: Spawns lasers in a grid-like pattern in a cycle, they switch every 3 seconds. First vertical lasers activate, then horizontals activate. Every 20 seconds he spawns 4 Gimfish Guru sentries with 100 HP & no shields, who hold twisters(Medium accuracy and Low fire rate.)
Mechanics: Unkillable cannot be eliminated, he stands on a golden throne above the battlefield. He disappears 3 minutes after the battle begins(When the player enters the battlefield, a zone detects this and initiates the battle, closing the entrance and starting the laser cycle.)
PBT
Gimfish Guru, but he has the Unkillable mask and crown.