Creating custom gims! (Reaper's way)

Hello Forumers!

Today I’ll be showing you guys how to make your own custom gims . . . completely in GKC! I’ve played a lot of maps in my time, and I’ve been quite disappointed in the blandness and simplicity of the cosmetics in everyone’s maps (especially game recreations). It frustrates me to see everyone’s amazing looking PFP’s, only to see their feeble attempts to incorporate them into their maps. So, I’m going to show you how to do so with no regard for the map’s memory! Now, without further ado, Let’s dive right in!

STEPS (in order)

Draw your plan

Before we head to our map, we need to make a rough draft. I’d recomend using Kleki.com for doing this. you can also use this gim template to start off


Then, you can draw and add anything you want to it! Here’s the example I’ll be using for this guide

lay the frame

Now that we have our plan, It’s time to get started on the gim. to start, place a sentry (robot) as a frame, and configure it to the desired size. to show detail, I’m going to make mine scaled up at 2.0. to change the size, go to all options, and It should be pretty easy to find.


The sentry robot is just a placeholder for the gim once we finish. It acts as a frame and our workspace. We will delete it near the end of construction.

Replicating the sentry

Now what you’ll need to do is open the devices sidebar, and pull out a barrier and a custom shape. Set both to the primary/between layer for now. make the barriers a white circle, then scale it down so It’s half the size of the sentry’s torso. Also set the visibility to 1, and remove the border. Copy it 3 times, then arrange the four pieces to cover up the sentry like so:


Now It’s time to configure the custom shape. Try to make a cup- like shape, similar to the glass cup prop.
Screenshot 2026-02-07 11.00.14 PM
Remember to fill the shape in with squares.

Now place the leg over one of the sentry’s.

Now you can delete the sentry, and place another leg. This is the template; from here on out you will be making your own gim.

Make it your own

It’s time to use that drawing you made. Split screen so both Gimkit creative and your drawing are open tabs, then start changing the base color. You can do this by clicking this eyedropper icon in the color editing drop-down for your barriers.
Eyedropper Tool Icons - Free SVG & PNG Eyedropper Tool Images - Noun Project
Then click on the base color in your drawing, and it will transfer it over to Gimkit, selecting it as a color on the RGB scale.


Now It’s time for the fun part. We’re gonna try to make this as memory efficient as possible, so that means no custom shapes. I’d recommend using a lot of text, since It’s really versatile and only takes 60 memory. You’ll also need to switch a few things around, since you can only shrink PBT ever so slightly. Here’s the example of how I switched it around

You can see the eye placement has been changed. anyways, when you see that you can put a prop somewhere, do, since It’ll save you a lot of memory. If, like mine, your gim has multiple thingies that stick out of the main body, you’ll likely find a prop that can do that for ya. for Example: when making my OC, I used a vertical barrier prop for my h0rn.
Reaper
Now back to the gim. I decided on using a metal pole for the hammerhead on my gim, since metal props tint easily. And now, our gim is done!

Configuring

Let’s try to make this gim interact with the game. For starters, move everything to the below layer, and set it to no collision. Then place either a sentry or, If you have the season pass, a character behind it so it will either sh00t or talk to/at the player. Or you could just leave it as it is, It’ll still be cool!

BEFORE


AFTER

Thanks for checking out my guide, everyone!

How well do you understand this guide?

  • Very - It made perfect since and you should make more art guides
  • Mostly - I get what your trying to say, but It could be simpler
  • Some - I like the guide but I can’t understand how to use this in one of my maps
  • Complex - I’m pretty new to Gimkit or I need some guidance
  • ??? - I don’t understand this at all
0 voters

Once again, thanks, everyone!

14 Likes

art-guide is for Art [1]

If I spend 30 minutes writing a criticism reply, will you actually read it?


  1. which this is most definitely an Art guide ↩︎

4 Likes

I might

Ok, sure! lemme switch it over to art rn . . .

2 Likes

The guide is nice…

But I don’t really see how this is really useful.

Your essentially just saying to make a custom gim using props and custom shapes… which is what most people already do?

Edit - @TreesAreYummy please don’t make a new post for everything, just edit an old post to avoid cluttering a topic.

Edit 2 - @Reaper_Leviathan I meant making custom gims, when people want to make custom gims they just use props and custom shapes anyways. People that use sentries to represent themselves usually don’t have an OC too and just have an actual gim as their pfp or they like most (for example, my pfp).

3 Likes

I think it’s useful

2 Likes

They don’t, sadly, which Is why I made this guide. Sometimes, in in - game credits, when trying to represent their OC’s, they just use sentries. I made this to help them with that!

@JustAToaster, That’s true, but some don’t know how to.

2 Likes

Lemme be straight forward here.

This guide could be useful, but at the same time, not really.

Many people could figure this out on their own.

But, I guess if you wanted to find out the easy way, now you have a solution.

Not that bad!

5 Likes

this makes it a lot more clearer. By the way is it possible to make your own gim and wear it.

1 Like

Yes, I think there is a guide on that somewhere

Nice guide! this is a commonly used strategy, and many people already make gims using pbt art.
also, it’s not REQUIRED that you use the sentry robot gim as the placeholder. You could use many of the other sentry gims.

If you want to make your guide clearer, you could format more (already drop-downs which is good) using more headings, line breaks, blurred text, and other formatting tools to make your guide more digestible!

one more note: shouldn’t this go in the Community Made Guides ? having the art-guide tag is enough for people to know and the Art tag is more for thumbnails, art-related requests, etc.

2 Likes

I don’t remember the guide but I remember you do need to be on a pc to do it, I think it works by using inspect and changing some parts/textures to make a custom gim.

2 Likes