In gimkit creative you can’t really make meele weapons, but you can animate something to be like them. The idea of it is basically use a game overlay to activate lasers that will emit the damage, but then deactivate them after a second or something, but before that you need to use a tag zone to check if the player is within range.
Another idea is using a overlay to again, activate the lasers to emit the damage and then use a coordinate system that would check if the player is within range to attack.
The third idea I have is to use a overlay that when pressed will use a coordinate system to check if the player is within range to attack and if so decrease health from a property that makes “pseudo-health” and to finish the job lasers will do that for the final hit(or if the player’s health is below 0).
The fourth and final idea is, to use a overlay that will use a tag zone to check if the player is within range to attack, if so, decrease the health from the property of health and once the health is less than or equal to 0, use lasers to finish the job.
In the end
I haven’t fully tested all these idea, however I believe at least half do, if anyone can please help me check which ones work, please do.