I’m making a civilization simulation game, and I need some mechanics for it (it’s a tycoon style game and the city slowly grows with new features as you play the game)
A farmchain mechanic where you get money while you’re a farmer?
Here is the link @AntLav:
Adding on to that MikeyJonn, you could sell the crops to a restaurant and help them cook it and stuff (maybe?)
you can earn more people to live in your civilization if there are more houses
with this, your people can get employed and produce money
I’m gonna steal mechanics from my singing monsters
Cuz they work suprisngly well
Add bakeries to feed citizens
Add town upgrades so you’re able to have more citizens
Make the citizens pay taxes to you
Keep the citizens happy for more money
idk, add it @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta @Roberta
Add trees and rocks and other material
for Zos
Where’s the 100th town upgrade >:( >:( >:( Mr @Zappy_Zaptos
Edit: Zos is your new name now >:)
Maybe a mine? You could put a darker area with dynamic materials and you have to buy better pickaxes and there is a store to sell minerals. Also make a system where if you damage the townsfolk you go to jail for 1 min.
1.random events once in a while
2. Make it so that you can unlock certain technology by certain buildings or things, and they unlock more content
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