Map issue or smthing?

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Wait, was this resolved? If so, please mark a solution!

For @Blizzy,

For @Blizzy

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I believe tspentakota is not online

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Yes, but has it been resolved?

I don’t think so, she went offline so we don’t know if tspentakota solved it yet, it’s pretty late in most timezones.

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Yup, here it’s 10:31 pm, I’m going to bed right now, bye!
Just wanted to quickly check the forums before I went to bed!

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It’s Christmas? Here it’s only December 23… You’re lucky…

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It’s Christmas Eve now…

@GimSolver
NOPE NOPE NOPE NOPE NOPE

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Yay! Christmas Eve, is the most tempting day of the year!

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Refer to the reply I sent you on your deleted guide.

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Sorry I was offline, as I have went to bed! I’m going to test out everything rn! Thank you @Haiasi and @GimSolver !

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Sorry, I have one more question. if I set a checkpoint to the teleported, if they die, will they go back to the checkpoint?

Yes, that’s how checkpoints work.
(It also works with respawning)

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But I need it so when they die they go back to lobby, @Haiasi . Is there any way I can make it so the checkpoint only activates once?

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Get a lifecycle and put when Player Knocked Out >>> And then connect it to the checkpoint to make them respawn

Would that make it only activate once? Cuz when they die I cant let them respawn in the map

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Well I think you can put it somewhere in the settings, only activatable once

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Just make the Activation Limit setting Once?

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Yeah, I can send you a screenshot if you can’t find it

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Oh ok, alright, thanks!

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