Map ideas needed for freefalling

Hi, I’m making a freefall map and i need some ideas of how some of the places are going to be .

And i might also need some help on how when a player hits a block they get eliminated.

3 Likes

Elaborate. What do you mean “hit a block and get eliminated”?

What themes do you want? Aesthetics, parkour styles, mechanics, etc

2 Likes

Guessing just putting an invisible laser just above it or a zone covering it.
Maybe use fall damage for it:

1 Like

Generaly anything map would do as a freefalling like any elemant

1 Like

Thanks you that is one problem solved

1 Like

No collision barriers or props w/ a laser hidden behind it will work… You can also use a zone so that when the player hits it, you get damaged. (I just really elaborated on Aguero10’s post)

For themes, you can put:
Undertale- It makes sense, falling through a hole into the underground… (Have the players dodge vines and roots)

Darkness- The players have limited viewing, so they don’t know what to expect while falling.

2 Likes

Now can u guys like give me some themes also can i add like ur names to it as credits?
Like IDK like ur gimkit name on here or anything u want to be called

Can u guys give me themes for the falls

How many levels are there?
Just asking to design ideas.

1 Like

I’m counting :frowning: the levels

There r 38 levels each level 13 blocks wide (stone)

were doing this again bcuz my othe poll broke so ye

  • Yes
  • No
0 voters

@Papyrus

Well you could do a 4 parter:
#1 is starting from the sea level and going down (maybe the top being a pier and you jump off it). On the way you see fish and sea creatures (could use this - How to create Semi Realistic Fish guide)
#2 is a bit darker version of that, having different fish and animals
#3 gets dark, with sunken ships and treasure lying around, with little life at this point
#4 is pretty much entirely black, with some lights of the anglerfish scattered around.

Hope this helps! Sure! Just put my name for the credits :slight_smile: Yes ‘Aguero10’

1 Like

Thanks a lot @Aguero10
also did u want to be mentioned for credits?
Like the name u have now?

1 Like

Level Ideas:
Crystal Caverns: players fall through a dark, drippy cave of crystals… but beware, some are sharp.

Sakura Slopes: the blossoms are everywhere: but be careful, they may conceal branches.

Birds provide a quick relief, a small platform to stand on before they fly away.

Industrial Revolution: go back in time to the “golden age” of innovation, and fall through smoke, steam, and the old-fashioned buildings of 1760… don’t hit a train, though!

Winter Wasteland: the freezing remains of post-apocalyptic Gimkit Creative Forums… foreshadowing? the snow is soft… but underneath it lies deadly metal scraps.

Glassy Islands: Everything here is made of glass. Hard to see, sharp when broken.

Lava Castles: Sharp and dangerous obsidian shards, fire, and lava fountains–but if you get a phoenix feather, you get a chance to save yourself… but only once.

oh my gorb is that doraemon my childhood hero

2 Likes

I didn’t expect that but thanks i’ll try and add as many as possible also ye

Ye same 2

@ars3nic Do u want 2 be part of the credits?

Yeah, if you want to include me. You don’t really have to ask as it is technically off-topic :P (I think)

1 Like

oh ok soz about it tho

1 Like

Do u know how to make a darkness affect