Hey guys, kor here.
How would i make a time loop? For my game, Outer Wilds, you die every 22 minutes in the console game. But for GKC, I need to know how long i should make it and how to make it.
is it simple and i’m dum or is it hard and i need a lot
i also need the timer to reset every amount of time chosen
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How many times does the timer need to reset?
I know how to make a timer count, and reset up I dunno for infinite/chosen time tho.
Should I show you what I know?
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Depends on how long the timer is for. Whether the cycle is for 5 minutes, it will need to be reset 12 times. If it’s for 10 minutes, 5 times. etc, etc.
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Hmm… 22 minutes MIGHT be a bit excessive for GIMKIT. How many times can you re-alive after dying?
As much as possible. The only thing you keep is your knowledge.
And yes, I know 22 minutes is a long time, that’s why I’m trying to shorten it.
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If you don’t want it to reset infinitely, my favorite way is to add an invisible counter that gets incremented each time the loop finishes. Then you can add a target value to limit the amount of times the given thing happens. Then, you can broadcast on a channel once it’s happened.
Here are some pics for the timer to make it count up to 22 mins…
No, there’s no limit hdanger. @Egg_and_Cheese no repeaters pls i literally cannot understand that
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its just a variable decreasing over time, also if you pick up a key at 5 min, d1e at 22 min, and the key is still in their inventory, the puzzle is cooked.
But its nice and simple just look, first pic is for repeater anyways.
The map will be memory-intensive, and so I can’t have a memory-intensive thing like a repeater which is 0.5% of all memory in-game.
Trigger loops is preferable.
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so you need d help making it, or making it reset automatically, or you want to know how long the loop should be?
I need an idea of how long it will take + resetting. i can make it with help
i would prefer more than 1 or 2 resets
10 minutes is the most for me and 5 is the least
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your game is complex, so 20-30 min might be a good range, but for testing do 5-10 min, because you can always change it
just make a fat line of 22 wire repeaters
or a trigger loop that’ll activate a counter , once the target is reaches, player is knocked out and the counter resets itself.
trigger loops takes 40 memory Brosaidon

if none of this helps, you can try making a help topic on the GimKit creative forums.
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he doesn’t want to use a repeater because it takes too much memory
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is anyone paying attention because I’m not doing 22 minutes, all I want is some system that can do 5-10 minutes and reset after that time
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well make the counter have target of 5 then
it appears you’re having trouble figuring this out.
I seriously recommend going on the GimKit creative forums for help
Probably use a counter somehow, because they can reset their value
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