Making a time loop

just use a 60 delay trigger loop to decrease/increase a counter

I would say 7 minutes per reset

1 Like

idk if I did this right… but here’s my setup for this:


Two triggers (40 memory each) = 80 memory
1 lifecycle = 50 memory
1 respawner = 10 memory
1 counter = 25 memory
Wire repeater = 5 memory
8 wires (10 memory each) = 80 memory
250 memory total, but you can shear off some of that with channels and save the 80 memory

If my thing’s satisfactory to KOR THE GREAT, then I can show settings and stuff.

1 Like

i’ll try to help, give me some time

1 Like

oooo

idk if this is possible, so if not, here’s an alternative

try adding a game overlay and making it say “respawn”. But only activate it when you trigger a popup, saying

“Press the respawn button!”

This popup could appear when you reach a certain area in your game

to prevent them from not pressing it, activate barriers when popup closes.

blehhh

hmh! :face_with_spiral_eyes:
sigh
my braincells

1 Like

Yeah, but you’d have to COVER the map in barriers because you don’t know how far they’re gonna get before the time runs out…

hope this helps… ? ask questions if you need

thanks ravadvar, this helped

1 Like

no problem

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.