Making a laser tag game

How do i make so when you get a certain amount of tags you get a better weapon?
Ex.
3 Tags = Uncommon Weapon
10 Tags = Rare Weapon

Items required:

Property x1
Counter x1
Knockout Manager x1
Item Granter x1
Trigger x1

Wire the knockout manager to the counter, so that when someone is knocked out, increment the counter by 1. Next, place down a property called something like “killed” or whatever. Make the counter change a property when incremented, and change the property “killed”. Now, place down an item granter for every single weapon in the game and its rarity.

Next, create blocks for every item granter in the game, and wire the counter to it, so that “When counter is incremented, Run wire pulse block”. Go to the settings of the item granter and create the block, “On wire pulse…”. Next, make the blocks, If Get Property kills = 1, Grant Item. This might not actually be correct because I rushed it, but here you go

'“Quote from mysz”

And:
Lifecycle(Player Knocks Out) → Counter(Player-scoped)
Counter Target Value is 3
Second Counter Target Value is 10.
Lifecycle(Same one as before) → Second Counter(Also player-scoped)
First Counter Target Reached → Grant Item(Uncommon)
Second Counter Target Reached → Grant Item(Rare)

(Lifecycle) Player Knocks Out —> (Counter) Increment Counter

Or

(Tag Zone) Player Tags Another Player —> (Counter) Increment Counter

(Counter) Target Value Reached —> (Item Granter) Grant Item

(Use two item granters for granting and removing the item)

You can also combine this with Tag/Kill Streaks.

place down a tag zone, item granter, counter
make the target number on the counter the number of tags you want
wire the tag zone to the counter and the counter to the item granter
player tags someone > increment counter
target number reached > grant item

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