You are going to need:
-Property
-Trigger
-Lifecycle
First put down a Lifecycle and click on it and set event to Game Start
Put down a Property and set type to number and set default to 0
Put down a Trigger and set triggered by player collision to No
On trigger go and make a new block in the block do this:
wire the Lifecycle to the Trigger: Event occurs → Trigger
Now you are done. I hoped this helped.
PS: Change the numbers to what you want and copy and paste the “if do” blocks for each possibility.
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Nice welcome back @dasher2389
But you should change the title so it isn’t asking a question
Ok thx @Txme_Lxss
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Dang! Nice guide! Welcome back too!
For the other forum users: Please do not bash on this user. They came back after 7 months so things have changed. Yes, it short. Yes, it’s already been made. But please don’t be mean to him or criticize him. Yeah, you can do constructive criticism but criticism only for the reason to make someone feel bad is not ok.
But welcome back to the community again!
I’ll remove the question mark. (and tag)
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You can use a variable instead of a property, and you can use “else ifs” instead of all those “if” blocks
edit 3x
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mysz
April 23, 2024, 11:13pm
5
and you could use concatenation (not really since its not with a create text with block so its more just like an optimization thingy)
broadcast on channel (get property) [number]
(ps: look at the edit)
press the i
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wait lemme test that
great guide and welcome back , dasher!
how do u do that?
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