Live Player Counter Bug

So I used this guide to make a live player counter. I’ve wired a trigger to the repeater, and put these blocks in.


That way the game ends at 1 player. The thing is that for some strange reason, the game only ends if the host is the last player. What happened?

The repeater is activated by a lifecycle which has a scope of the host. This means only the host runs this trigger. A simple fix would be using property updated by the trigger which onchange → relay(all players) → checker (property name <= 1). Make sure the property is a global number

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The property and the trigger are both global.

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Yes but the scope of the trigger is not the problem. It is only being activated for the host because the scope being passed from the lifecycle (which starts the repeater) is the host

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I have the relay in between but it still does not work.

You can always use a different type of live player counter.

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Is that a repeater I see? :eyes:

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Try using a relay, maybe it helps.

YES @Slim WE CAUGHT ANOTHER REPEATER USER IN 4K ULTRA HD
He should use a trigger loop instead.

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What is the scope of the counter?

global, everything is global

yeah its still not working:(

Maybe use wire repeater that’s what I do

Connect everything to everything other thing including wire repeater