So I used this guide to make a live player counter. I’ve wired a trigger to the repeater, and put these blocks in.
That way the game ends at 1 player. The thing is that for some strange reason, the game only ends if the host is the last player. What happened?
The repeater is activated by a lifecycle which has a scope of the host. This means only the host runs this trigger. A simple fix would be using property updated by the trigger which onchange → relay(all players) → checker (property name <= 1). Make sure the property is a global number
5 Likes
The property and the trigger are both global.
1 Like
Yes but the scope of the trigger is not the problem. It is only being activated for the host because the scope being passed from the lifecycle (which starts the repeater) is the host
2 Likes
I have the relay in between but it still does not work.
You can always use a different type of live player counter.
1 Like
Slim
August 25, 2024, 5:41pm
7
i eat kosmo too froyo
i eat kosmo too froyo
i eat kosmo too froyo
i eat kosmo too froyo
i eat kosmo too froyo i eat kosmo too froyoWi eat kosmo too froyoei eat kosmo too froyo'i eat kosmo too froyoli eat kosmo too froyoli eat kosmo too froyo i eat kosmo too froyomi eat kosmo too froyoii eat kosmo too froyosi eat kosmo too froyosi eat kosmo too froyo i eat kosmo too froyoyi eat kosmo too froyooi eat kosmo too froyoui eat kosmo too froyo i eat kosmo too froyomi eat kosmo too froyoyi eat kosmo too froyosi eat kosmo too froyozi eat kosmo too froyozi eat kosmo too froyoii eat kosmo too froyoei eat kosmo too froyo i eat kosmo too froyo<i eat kosmo too froyo3i eat kosmo too froyo ok, I played it btw :):i eat kosmo too froyosi eat kosmo too froyooi eat kosmo too froyobi eat kosmo too froyo:i eat kosmo too froyo|i eat kosmo too froyoWi eat kosmo too froyoei eat kosmo too froyo'i eat kosmo too froyoli eat kosmo too froyoli eat kosmo too froyo i eat kosmo too froyomi eat kosmo too froyoii eat kosmo too froyosi eat kosmo too froyosi eat kosmo too froyo i eat kosmo too froyoyi eat kosmo too froyooi eat kosmo too froyoui eat kosmo too froyo i eat kosmo too froyomi eat kosmo too froyoyi eat kosmo too froyosi eat kosmo too froyozi eat kosmo too froyozi eat kosmo too froyoii eat kosmo too froyoei eat kosmo too froyo i eat kosmo too froyo<i eat kosmo too froyo3i eat kosmo too froyo ok, I played it btw :):i eat kosmo too froyosi eat kosmo too froyooi eat kosmo too froyobi eat kosmo too froyo:i eat kosmo too froyo:i eat kosmo too froyo
Is that a repeater I see?
i eat kosmo too froyo
i eat kosmo too froyo i eat kosmo too froyo i eat kosmo too froyo i eat kosmo too froyo i eat kosmo too froyo
i eat kosmo too froyo
i eat kosmo too froyo i eat kosmo too froyo i eat kosmo too froyo i eat kosmo too froyo i eat kosmo too froyo
i eat kosmo too froyo
i eat kosmo too froyo i eat kosmo too froyo i eat kosmo too froyo i eat kosmo too froyo i eat kosmo too froyo
Please Never Use Repeaters (and a guide on looping) i eat kosmo too froyo i eat kosmo too froyo
Devices i eat kosmo too froyo
i eat kosmo too froyo i eat kosmo too froyo i eat kosmo too froyo
This is really important. I see so many people using repeaters, but they are literally THE MOST USELESS DEVICE IN THE GAME.
Everything about a repeater is inefficient.
Let’s start with their most basic functionality. Repeating a signal. Let’s say it sends out on channel X every second.
WOAH! We can do that with triggers too!
If it has a delay of one, sends on channel X, and receives on channel X, WOW! It’s literally the same exact thing but with TEN TIMES THE MEMORY EFFICIENCY.
Let me tell …
1 Like
Try using a relay, maybe it helps.
YES @Slim WE CAUGHT ANOTHER REPEATER USER IN 4K ULTRA HD
He should use a trigger loop instead.
2 Likes
What is the scope of the counter?
global, everything is global
yeah its still not working:(
Maybe use wire repeater that’s what I do
Connect everything to everything other thing including wire repeater