List of causes of lag in Gimkit maps. (and how to optimize your maps to avoid them)

Introduction

Hi! so recently I was thinking about how Gimkit maps lag, like a lot of the time. and how there are some steps we can use to help optimize our games to prevent too much lag. but in order to find ways to prevent lag, we need a list of the things that cause it. so I’m deciding to make a list. I also want to shed some light on optimization in Gimkit creative, as its an aspect of creating maps not many people talk about.

Causes of Lag.

Respawning.
Too many objects in one given area.
Server Stress from devices that are invisible in the game, but are visible pre-game.

Fixes!

  • Respawning - Psuedo-Respawning (guide by recalledMemories or '83)
  • Too many objects - Only use as many items and objects as you actually need
  • Server Stress - Make a lobby away from these devices, it makes them not appear on the players screens, leading to less server stress.

Some information was found in This Topic
More will be added as more causes to lag are discovered. Feel free to share causes for lag in the replies to help and maybe even ways to optimize it. optimization is a part of GKC that I feel is skipped over quite a lot and I feel should have more attention towards it (after all the more ways that your game can be played at decent performance, the more players can enjoy your game).

12 Likes

memory sometimes crashes your game

1 Like

Go ask someone to make this a wiki post (because you’ll run out of editing time eventually).

5 Likes

Awesome Job Fleet!

Suggestion:
Make it a wiki for us to log it, and better format the title.

Edit:

(sorry, but)

capitalize pwease

1 Like

You can’t, only TL4s can.

cough @Kat_aronii @Turtle @Here_to_help can one of you wiki this? cough

3 Likes

Oh yeah, I’d add general memory and then link some memory saving tips, or just throw them in a drop-down, since high memory = lag.

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I could be wrong but wouldn’t this be better in Community Made Guides?

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this is based on devices, and is a research post.

nah ur fine devices is a weird category

Ah. I’m still relatively new

Backround animation mostly in platformers are also laggy

wikified for ya

4 Likes

I have a small question, do wires count too right? Because I have a lot of wires on my map (I didn’t know back then that you can use multiple channels at the same time) and devices like triggers, counters and so on are far away, I specifically removed them so that they wouldn’t interfere, but it still starts to lag when I approach the wires, and when I move away the fps starts to rise to a stable level.

so this happens because of the wires, right?

there are also a few barriers, but I don’t think it eats up much CPU

1 Like

actually yes! it does infact make the game lag, which is another reason why its better to use channels since they aren’t an actual object that needs to be rendered to the screen.

2 Likes