lasers only deal damage to you once, once you’ve taken that damage, and you dont move, and you stay in the proximity of the laser, you dont take any more damage. Even when i used repeates to activate and deactivate the laser, once you’ve walked into the laser hitbox and don’t move, you wont take anymore dmg, even when the laser turns on and off.
this is a huge issue because my guide on poison fogs depends on the dmg the on and off lasers deal to eliminate afk people. if this issue isnt fixed, then poison fogs would have no effects on afk people.
the only alternate “poison” solution i can think of is creating an item with an item granter removing it, and a checker checks when the item reaches zero, where a respawn device “kills” the player when the item reaches zero
however, then the poison doesnt affect the health/shield at all, which is the entire point of fogs: weakening players to allow other players to kill them easily
That wouldn’t work. As @Pika_Pokemon said, if you stay still, no matter how many times you activate/deactivate the lasers, they don’t do more damage unless you move.
Battle Royale maps like this won’t really work, so I’d suggest waiting to see what Gimkit will do when they make it.
Remember: Patience is key
Bam! It might not be what you wanted but the problem, one way or another, is solved.
hmmm.
good idea, but what if the player chose to enter the fog, sacrificing their lives for something important, say, a legendary gadget. then they would have to stay still to interact, and the afk system may see that as “afk” then teleport the player and make it harder for the player to get out of the fog. interesting idea tho