Take this for instance.
When you go in a laser and it is on, you take damage. if you move out and back in again you take damage.
Take @Pika_Pokemon ’s post for example:
Lasers only deal damage to you once, once you’ve taken that damage, and you dont move, and you stay in the proximity of the laser, you dont take any more damage. Even when i used repeates to activate and deactivate the laser, once you’ve walked into the laser hitbox and don’t move , you wont take anymore dmg, even when the laser turns on and off.
this is a huge issue because my guide on poison fogs depends on the dmg the on and off lasers deal to eliminate afk people. if this issue isnt fixed, then poison fogs would have no effects on afk people.
the only alternate “poison” solution i can think of is creating an item with an item granter removing it, and a checker checks when the item reaches zero, where a respawn device “kills” the player when the item reaches zero
however, then the poison doesnt affect the health/shield at all, which is the entire point of fogs: weakening players to allow other players to kill them easily
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is zis even related?
But if you move, you take damage! That is what the repeating lasers are for!