Kirby Air Riders in Gimkit?

I really want to make a Kirby Air Riders type game in Gimkit, so I have a few questions going into this:

  1. Could I make the boost charge mechanic? Basically, you can drift by slowing down a bit and charging a boost to quickly speed up.
  2. Could I make the flight mechanic? When going off a ledge, some machines can glide or even fly for quite a bit.
  3. Could I make specials? Kirby Air Riders introduced specials, basically a final smash on the race course.
  4. How would copy abilities work? Do I just make them like Mario kart item boxes?

I know it’s a lot of questions, but I’ve found this game to be extremely fun and I want to make a new Gimkit game.

Also, I plan for this to be in platformer.

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Okay, the boost charge mechanic seems possible. How about pressing a game overlay button increases a counter? You’re meant to spam the button until the counter reaches a certain number, which gives you a speed boost.


If you’re okay with a clunky mechanic, you can put little disappearing barriers that you can land on for a very small amount of time throughout the fall, to slow the player down.


I’ve never played a Kirby game in my entire lifespan so I probably misunderstood something, go ahead and correct me if I got a thing wrong lol

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But would city trial be possible tho?

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Probably, but it would be severely limited.

I might have to make this in top-down, though the current plan is platformer.

ye, you could use an overlay button that increases the plates speed for a little. not sure how you would do the drift part.

uhh, not sure about this one. I don’t think there is any way to make a player “float”.

You can probably make a zone near the end of the race that activates an overlay button when entered, then they can press it and a barrier can appear behind them for a phew seconds, blocking other players.

Ye the boxes would probably be best.

Good, because it wouldn’t be a Kirby “AIR” Riders with out platforming lol

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Well, a Special move is supposed to be… well… special.
And the way they charge in the game is by attacking enemies on the track.

That just gave me a REALLY good idea!!!
Attacking sentries on the track can give copy abilities!!!

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That could work, actually. In the game, you hold the button, but with the limitations of Gimkit, that system might be better.

Here’s a visualization of the boost charge:
kirbyairridersboostcharge

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To be honest, you could try to take @ClicClac’s GK8 as inspiration.

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I could, but there are still mechanics I’ll have to figure out.

Speed modifiers might work for the boost charge, and item granters for the item boxes.
:star:

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I have never played it but for gliding or flying you can have an invisible barrier with a custom angle and active time for each machine (idk how this works can you provide a summary of the game)

For drifting it might be complicated or even impossible but I think you might be able to use the player coordinate device for it.

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Well I’d definitely use speed modifiers, but I want the player to have to slow down before speeding up.

This game might have to be made in top-down…

Maybe an overlay you press slows your speed, then after a delay, another overlay pops up to speed up?

Something like that

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Like a quick time event?

Interesting…

um I don’t think you can do a Kirby air riders mechanics I gimkit

because there is no way to be able to ride anything In gimkit

Well, yeah. I know you can’t ride anything in Gimkit. That’s why the machines would just be stat changes. That’s the whole reason why you can make Mario Kart and stuff too.