Okay, the boost charge mechanic seems possible. How about pressing a game overlay button increases a counter? You’re meant to spam the button until the counter reaches a certain number, which gives you a speed boost.
If you’re okay with a clunky mechanic, you can put little disappearing barriers that you can land on for a very small amount of time throughout the fall, to slow the player down.
I’ve never played a Kirby game in my entire lifespan so I probably misunderstood something, go ahead and correct me if I got a thing wrong lol
ye, you could use an overlay button that increases the plates speed for a little. not sure how you would do the drift part.
uhh, not sure about this one. I don’t think there is any way to make a player “float”.
You can probably make a zone near the end of the race that activates an overlay button when entered, then they can press it and a barrier can appear behind them for a phew seconds, blocking other players.
Ye the boxes would probably be best.
Good, because it wouldn’t be a Kirby “AIR” Riders with out platforming lol
I have never played it but for gliding or flying you can have an invisible barrier with a custom angle and active time for each machine (idk how this works can you provide a summary of the game)
For drifting it might be complicated or even impossible but I think you might be able to use the player coordinate device for it.
Well, yeah. I know you can’t ride anything in Gimkit. That’s why the machines would just be stat changes. That’s the whole reason why you can make Mario Kart and stuff too.
You might be able to make a system where you press the gameplay overlay button, it starts the speed boost , when pressed again it stops, and it has a charge bar for how long you have this boost which is powered by the speed modifier. Idk how this game works but if it recharges you can make the bar recharge overtime using a property or by doing a certain action.