Yeah.
yeah using player ids and stuff
You know what I meant
Who’s going to make cloud variables?
Is anyone going to try making cloud variables?
Well actually backend there are some API endpoints that indicate one exists
Can someone teach me how to use block?
literally a global property lol
If only I had the patience to do Essence of Block Code, but I’m still procrastinating.
No, but like variables that save across games.
I’m still confused on how I could make Roblox inside of Gimkit
You can use save codes. With some cryptography, the user can input a save code without being able to modify it to cheat.
A lot of things are confusing.
Ooh, I love cryptography.
But how would the save code actually work?
I really don’t care about Gimkit anymore, I’ve drawn away from it.
It is decrypted (I suggest using RSA) and then loading in the decrypted data to properties. Wanna make a topic to discuss this?
Therefore I will teach you about one thing that is confusing!
Sure.
Try and think about how this world was created.