I need help making a flashlight that you can hold
If you want a flashlight that can point towards the player’s mouse and send out light, no, this is not possible.
You would have to ask the company Gimkit to make a custom flashlight for your game. Otherwise that is impossible because you would have to write an algorithm in gimlets code but you would have to be a modder.
yes, like willo says, you have to be a… ._.
also you can talk to the company gimkit?
You can use gimkit.nolt.io to recommend ideas like a torch gadget =D
The only way I’d imagine for this to work is using a text device and a Player Coordinates device.
You’d use the Text device to pose as your darkness and you’d have to make a system to change the text according to the player’s position to simulate lighting an area.
You can also just create a grid of zones and top layer barriers that disappear when the player is in a particular zone. It’s not exactly the prettiest solution but I guess it’s a simpler and potentially a more memory efficient way to make a sort of “flashlight”.
Quick edit to you forums folks that yall should probably remember this:
Just a thought. ![]()
You could make a group of zones and make it so when a player enters it it makes a barrier that is not full opacity that way it looks like it’s lighter cover that small area, but it wouldn’t look as good as a free-movement flashlight.
currently impossible due to memory limitations, then, if they want the mouse ver.